M.E.A.T.: The Cult (2022)
Playtime: 45
Min. Age: 15
Players: 2 - 6
Publisher: (Self-Published)
Designers: Unknown
Artists: Unknown
Mechanics: Team-Based Game, Simultaneous Action Selection, Command Cards, Area Majority / Influence, Hand Management, Action Drafting, Open Drafting, Turn Order: Stat-Based, Card Play Conflict Resolution, Action Queue
Min. Age: 15
Players: 2 - 6
Publisher: (Self-Published)
Designers: Unknown
Artists: Unknown
Mechanics: Team-Based Game, Simultaneous Action Selection, Command Cards, Area Majority / Influence, Hand Management, Action Drafting, Open Drafting, Turn Order: Stat-Based, Card Play Conflict Resolution, Action Queue
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M.E.A.T.: The Cult is a card and board game in which the most important mechanics are: drawing, drafting and playing cards. Significant elements of the game are also: selecting tactics, in which players decide on the arrangement of cards, the order and type of plays, as well as randomness - random selection of cards and the use of dice rolls in the game.
The main goal of the game is to bring the opponent's (or the opposing group's) VITALITY points to 0. This process is possible due to the advantage achieved in subsequent game rounds.
—description from the publisher
The main goal of the game is to bring the opponent's (or the opposing group's) VITALITY points to 0. This process is possible due to the advantage achieved in subsequent game rounds.
—description from the publisher
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M.E.A.T.: The Cult
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ag.gameitem.lastUpdated: 2025-04-24 21:12:26.647