M.E.A.T.: The Cult (2022)
Czas gry: 45
Min. wiek: 15
Gracze: 2 - 6
Wydawca: (Self-Published)
Projektanci: Nieznany
Artyści: Nieznany
Mechaniki: Area Majority / Influence, Turn Order: Stat-Based, Hand Management, Open Drafting, Command Cards, Action Drafting, Simultaneous Action Selection, Card Play Conflict Resolution, Team-Based Game, Action Queue
Min. wiek: 15
Gracze: 2 - 6
Wydawca: (Self-Published)
Projektanci: Nieznany
Artyści: Nieznany
Mechaniki: Area Majority / Influence, Turn Order: Stat-Based, Hand Management, Open Drafting, Command Cards, Action Drafting, Simultaneous Action Selection, Card Play Conflict Resolution, Team-Based Game, Action Queue
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M.E.A.T.: The Cult is a card and board game in which the most important mechanics are: drawing, drafting and playing cards. Significant elements of the game are also: selecting tactics, in which players decide on the arrangement of cards, the order and type of plays, as well as randomness - random selection of cards and the use of dice rolls in the game.
The main goal of the game is to bring the opponent's (or the opposing group's) VITALITY points to 0. This process is possible due to the advantage achieved in subsequent game rounds.
—description from the publisher
The main goal of the game is to bring the opponent's (or the opposing group's) VITALITY points to 0. This process is possible due to the advantage achieved in subsequent game rounds.
—description from the publisher
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M.E.A.T.: The Cult
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ag.gameitem.lastUpdated: 2025-04-24 21:12:26.647