Reventure: Orbtale (2021)

ag.gameitem.AGID:
Playtime: 40
Min. Age: 8
Number of Players:
2 - 6
ag.gameitem.publisher:
(Self-Published)
Designers:
Javier Cepa
Artists:
Palma Sánchez
Mechanics:
Catch the Leader,
Variable Player Powers,
Simultaneous Action Selection,
Hand Management,
Rock-Paper-Scissors
Beschreibung
The tabletop sequel to Reventure, the game with 100 endings, revolves around the 4 legendary orbs able to grant any wish.
12 Heroes embark on a mission to retrieve them against multiple dangers and foes from the Reventure universe.
The game is played in syncronous turns during chapters consistint in 3 phases:
Exploration phase: Every player draws 2 cards
Organization phase: Every player keeps up to 3 cards in their hand and the res in their inventory, on a pile over the table. Instead of storing them, they can also be discarded.
Combat phase: Each player may attack another one by playing on of the cards in their hand faced down against another player, who does the same. The winner card is determined via a rock-paper-scissors system, and its text is applied afterwise. If a tie happens, the player with less inventory wins. The cards go back to their owner hands after.
If you kill an opponent (by depleting all of its 5 health tokens with your cards), you may steal any 2 cards from its inventory or hand and add it to your inventory.
The goal of the game is to gather all 4 orb cards, either by drawing them on the explore phase, stealing them using special items or dragging them from the other hero's corpses.
—description from the designer
The tabletop sequel to Reventure, the game with 100 endings, revolves around the 4 legendary orbs able to grant any wish.
12 Heroes embark on a mission to retrieve them against multiple dangers and foes from the Reventure universe.
The game is played in syncronous turns during chapters consistint in 3 phases:
Exploration phase: Every player draws 2 cards
Organization phase: Every player keeps up to 3 cards in their hand and the res in their inventory, on a pile over the table. Instead of storing them, they can also be discarded.
Combat phase: Each player may attack another one by playing on of the cards in their hand faced down against another player, who does the same. The winner card is determined via a rock-paper-scissors system, and its text is applied afterwise. If a tie happens, the player with less inventory wins. The cards go back to their owner hands after.
If you kill an opponent (by depleting all of its 5 health tokens with your cards), you may steal any 2 cards from its inventory or hand and add it to your inventory.
The goal of the game is to gather all 4 orb cards, either by drawing them on the explore phase, stealing them using special items or dragging them from the other hero's corpses.
—description from the designer
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-22 00:31:49.329