Dungeon Maker: Deluxe! (2023)

ag.gameitem.AGID:
Playtime: 45
Min. Age: 12
Number of Players:
1 - 8
ag.gameitem.publisher:
Fervent Workshop,
RnC Games
Designers:
Ali Mahmood,
Chris Scaffidi
Artists:
Unknown
Mechanics:
Grid Coverage,
Paper-and-Pencil,
Solo / Solitaire Game,
Neighbor Scope,
Tile Placement,
Closed Drafting,
Lose a Turn,
Simultaneous Action Selection,
Race
Beschreibung
You and your fellow wizards have a bad habit of pilfering each other's dungeons. However, this time you're prepared! You've fortified your dungeon with a bestiary of nasty creatures. Imps. Dragons. Werewolves. Each with their own magical powers, ready to pounce.
You leave them on guard as you depart for your own dungeon-crawl, only to discover: your fellow wizards have done the same. And they have a cave troll.
The game has 3 stages: Fortify, Exchange, and Crawl. In the Fortify Stage, all players take each turn simultaneously, drafting 1 card to place defenders into their dungeon. In the Exchange Stage, players exchange dungeons. Each player shuffles their cards to form a personal draw pile. In the Crawl Stage, all players take each turn simultaneously, using 1 of their cards to clear defenders from their opponent’s dungeon.
The game ends for everyone when a player finishes clearing their opponent’s dungeon. Win by scoring points for fully fortifying your lairs and clearing your opponent’s lairs -- and by not running out of mana or vigor during the Crawl Stage.
—description from the designers
You and your fellow wizards have a bad habit of pilfering each other's dungeons. However, this time you're prepared! You've fortified your dungeon with a bestiary of nasty creatures. Imps. Dragons. Werewolves. Each with their own magical powers, ready to pounce.
You leave them on guard as you depart for your own dungeon-crawl, only to discover: your fellow wizards have done the same. And they have a cave troll.
The game has 3 stages: Fortify, Exchange, and Crawl. In the Fortify Stage, all players take each turn simultaneously, drafting 1 card to place defenders into their dungeon. In the Exchange Stage, players exchange dungeons. Each player shuffles their cards to form a personal draw pile. In the Crawl Stage, all players take each turn simultaneously, using 1 of their cards to clear defenders from their opponent’s dungeon.
The game ends for everyone when a player finishes clearing their opponent’s dungeon. Win by scoring points for fully fortifying your lairs and clearing your opponent’s lairs -- and by not running out of mana or vigor during the Crawl Stage.
—description from the designers
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-21 21:48:48.876