X Corps: The Somme 1916 (2016)

ag.gameitem.AGID:
Spielzeit: 60
Mindestalter: 12
Spieleranzahl:
2
ag.gameitem.publisher:
Vexillia Limited
Spiel-Designer:
Neal Reid
Künstler:
Unbekannt
Mechaniken:
Card Play Conflict Resolution,
Hand Management
Beschreibung
X Corps: The Somme 1916
This two player card game covers the experience of the British X Corps on the first day of the Battle of the Somme, July 1st 1916.
The game follows the course of the pre-battle preparation and the first day of the battle itself. One player is the commander of the X Corps, Lt. General Sir Thomas Morland. The other player is his opponent Lt. General Hermann von Stein commander of the German XIV Reserve Corps.
X Corps builds on the core rules from VIII Corps, the first game in the series, and introduces:
The concept of “No Man’s Land” reflecting its importance to both sides.
The German use of artillery in tactical defence and in support of their counter-attacks.
The British use of counter-battery fire rather than pure area bombardment.
The consolidation of captured trenches against counter-attacks.
Balanced victory conditions for both sides.
The increased chance of the British winning reflects their greater success on the day. Having said that this game sees the Germans unleash the power of their artillery as the British penetrate the German lines and both sides engage in a brutal fight for the trenches.
Contents:
Rules (12 pages).
Set of colour cards (12 pages with 9 terrain, 33 German & 39 British cards).
Set of printer friendly cards (as above but German & British cards are monochrome).
Set of full colour card backs (1 page)
Illustrated examples of play (11 pages)
Quick start guide (1 page)
—description from the publisher
X Corps: The Somme 1916
This two player card game covers the experience of the British X Corps on the first day of the Battle of the Somme, July 1st 1916.
The game follows the course of the pre-battle preparation and the first day of the battle itself. One player is the commander of the X Corps, Lt. General Sir Thomas Morland. The other player is his opponent Lt. General Hermann von Stein commander of the German XIV Reserve Corps.
X Corps builds on the core rules from VIII Corps, the first game in the series, and introduces:
The concept of “No Man’s Land” reflecting its importance to both sides.
The German use of artillery in tactical defence and in support of their counter-attacks.
The British use of counter-battery fire rather than pure area bombardment.
The consolidation of captured trenches against counter-attacks.
Balanced victory conditions for both sides.
The increased chance of the British winning reflects their greater success on the day. Having said that this game sees the Germans unleash the power of their artillery as the British penetrate the German lines and both sides engage in a brutal fight for the trenches.
Contents:
Rules (12 pages).
Set of colour cards (12 pages with 9 terrain, 33 German & 39 British cards).
Set of printer friendly cards (as above but German & British cards are monochrome).
Set of full colour card backs (1 page)
Illustrated examples of play (11 pages)
Quick start guide (1 page)
—description from the publisher
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-24 08:37:44.112