Postcard Coral Sea (2022)

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ag.gameitem.AGID:
Playtime: 70
Min. Age: 10
Number of Players: 1 - 2
ag.gameitem.publisher: (Self-Published)
Designers: Lou Coatney
Artists: Lou Coatney
Mechanics: Force Commitment, Push Your Luck, Hidden Movement, Dice Rolling, Secret Unit Deployment, Simulation, Grid Movement, Sudden Death Ending, Hexagon Grid, Variable Set-up
Beschreibung
Micro game necessitated by postcard format.
11 day and night turns. SECRET Allied code-breaking possibility to get Yorktown as well as Lexington fleet carriers.
Neat Port Moresby landing rule: number of surviving (of 11) Japanese transports plus UnDamaged shore-bombarding Japanese cruiser units roll 2 dice to see if they take it. Battle can continue in following game turn.
Japanese Surprise advantage possible if Surface Combat happens and is at night.
HORRIBLE weather 50% contact capability even in same hex! Air ops: blind 1st wave airstrike, PBY&Mavis Recon, 2nd wave airstrike, with possibility of 1st wave catching an enemy 2nd wave on deck.
High Altitude bombers CAN be risked at Low Altitude.
It's a little monster. }:-)
Diminuation of Coral Sea: Naval Battle for Australia, May 1942 minigame which I have yet to finish.
Plays in about an hour. This one can go extremely either way, and fast.

And anyone is free to print this or my other 3 (so far) postcard games off in postcard format ... as long as my copyright statement and the Dedication are retained ... to mail/give to family and friends.

(Of course, for your own personal copy you will want to photocopy-enlarge the components ... the front at both A4 (for the units) and A3 (for the chart) and the back/rules as large as you need them. :-) )

—description from the designer

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ag.gameitem.lastUpdated: 2025-04-23 21:28:44.087