Fall Barbarossa: 1941-1942 (0)
Tempo di Gioco: 240
Età Min.: 12
Giocatori: 2 - 8
Editore: Heritage Game Studios
Designer: Gregory Allen
Artisti: Stacey Menin
Meccaniche: Secret Unit Deployment, Hexagon Grid, Variable Phase Order
Età Min.: 12
Giocatori: 2 - 8
Editore: Heritage Game Studios
Designer: Gregory Allen
Artisti: Stacey Menin
Meccaniche: Secret Unit Deployment, Hexagon Grid, Variable Phase Order
Mostra Descrizione Mostra Commenti Andamento Prezzi
Grand-operational-level wargame simulating the entire Eastern Front (including Finland with the same map scale or holding boxes above the Arctic Circle) from June 22, 1941 to April, 1942. 10 miles per hex. The map area and some charts have been made to fit on a 4' x 8' table. 4-8 day turns based on weather.
German units are: Divisions, Brigades, Regiments, Kampfgruppen (ad-hoc Panzer Division formations) and specialized Regiments and Battalions (that are only attached to higher units). Russian units are Corps, untried Divisions and Brigades with specialized Regiments and Battalions (that are only attached to higher units). Both sides have their own unique manner of play to show their historical capabilities and tendencies. Air and naval.
Designed for ease of play. Lot's of decisions but not tons of detail. Lots of maneuver room (due to the size of the game map). Since it is focused on being about the land campaign. Command and variable movement system that includes cards that add random events for historical flavor, but do not drive the game.
Additional game will be added (with more maps going East): Not A Step Backwards!! May, 1942 - April, 1943. And, possibly a 3rd game that goes to the end of the War with the Soviet invasion of Germany.
German units are: Divisions, Brigades, Regiments, Kampfgruppen (ad-hoc Panzer Division formations) and specialized Regiments and Battalions (that are only attached to higher units). Russian units are Corps, untried Divisions and Brigades with specialized Regiments and Battalions (that are only attached to higher units). Both sides have their own unique manner of play to show their historical capabilities and tendencies. Air and naval.
Designed for ease of play. Lot's of decisions but not tons of detail. Lots of maneuver room (due to the size of the game map). Since it is focused on being about the land campaign. Command and variable movement system that includes cards that add random events for historical flavor, but do not drive the game.
Additional game will be added (with more maps going East): Not A Step Backwards!! May, 1942 - April, 1943. And, possibly a 3rd game that goes to the end of the War with the Soviet invasion of Germany.
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Fall Barbarossa: 1941-1942
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ag.gameitem.lastUpdated: 2025-04-26 04:25:53.049