Wellington Rules (2002)

ag.gameitem.AGID:
Playtime: 0
Min. Age: 12
Number of Players:
2 - 0
ag.gameitem.publisher:
LMW Works
Designers:
John R. "Buck" Surdu
Artists:
Unknown
Mechanics:
Dice Rolling,
Measurement Movement,
Simulation
Beschreibung
From the back cover
Wellington Rules is a set of rules designed to fight tactical engagements during the Napoleonic Wars. Wellington Rules is designed so that each player would control approximately a brigade of troops.
In Wellington Rules players command brigades and divisions in small tactical actions of the Napoleonic Wars.
Players will find that Wellington Rules makes the command of these elements challenging and fun while the streamlined, consistent mechanics makes the game easy to learn and simple to play. With Wellington Rules you can concentrate on tactics, not charts.
Scales:
1 infantry or cavalry figure = 30 men,
1 cannon casting = 2 guns,
1 gunner figure = 10 men,
1 inch = 15 yards,
1 turn = 15 minutes
From the back cover
Wellington Rules is a set of rules designed to fight tactical engagements during the Napoleonic Wars. Wellington Rules is designed so that each player would control approximately a brigade of troops.
In Wellington Rules players command brigades and divisions in small tactical actions of the Napoleonic Wars.
Players will find that Wellington Rules makes the command of these elements challenging and fun while the streamlined, consistent mechanics makes the game easy to learn and simple to play. With Wellington Rules you can concentrate on tactics, not charts.
Scales:
1 infantry or cavalry figure = 30 men,
1 cannon casting = 2 guns,
1 gunner figure = 10 men,
1 inch = 15 yards,
1 turn = 15 minutes
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ag.gameitem.lastUpdated: 2025-04-24 13:19:44.008