Slicron (2024)

ag.gameitem.AGID:
Playtime: 120
Min. Age: 7
Number of Players:
2
ag.gameitem.publisher:
(Web published)
Designers:
Saïd Galdseid
Artists:
Unknown
Mechanics:
Connections,
Hexagon Grid,
Area Majority / Influence
Beschreibung
Introduction:Slicron (from Scottish Gaelic: slighean a' crìonadh, meaning "shrinking paths") is a drawless game for two players: Black and White. It is played in the hexes (cells) of an initially empty hexagonal board. The recommended board size is 5 cells per side, but boards of 4 and 6 are also valid. Each player has access to a sufficient supply of stones of their own color.
Definitions:
A group is a maximal set of stones of the same color connected to each other. A single stone is also a group.
The path of a group is a minimally connected subgroup containing two stones on the edge. A group can contain multiple paths as long as each of them is the minimal path between two edge stones. If the group does not contain two stones on the edge, it has no path.
A surplus stone is a stone within a group that is not part of any path.
The length of a path is the number of stones it contains.
Turns:Black plays first, and then turns alternate. On your turn, place a stone of your color on an empty cell, then remove all surplus friendly stones until there is only one minimal path to each pair of edge cells within the group.
At the end of your turn, if the stone you placed is adjacent to one or more friendly paths, you must reduce the length of all of them, otherwise the placement is illegal.
End of the game:The player who places the last stone wins.
To balance the game, before starting, the first player places a black stone on an empty cell and the second player chooses a side. This balancing method is called the pie rule.
—description from the designer
Introduction:Slicron (from Scottish Gaelic: slighean a' crìonadh, meaning "shrinking paths") is a drawless game for two players: Black and White. It is played in the hexes (cells) of an initially empty hexagonal board. The recommended board size is 5 cells per side, but boards of 4 and 6 are also valid. Each player has access to a sufficient supply of stones of their own color.
Definitions:
A group is a maximal set of stones of the same color connected to each other. A single stone is also a group.
The path of a group is a minimally connected subgroup containing two stones on the edge. A group can contain multiple paths as long as each of them is the minimal path between two edge stones. If the group does not contain two stones on the edge, it has no path.
A surplus stone is a stone within a group that is not part of any path.
The length of a path is the number of stones it contains.
Turns:Black plays first, and then turns alternate. On your turn, place a stone of your color on an empty cell, then remove all surplus friendly stones until there is only one minimal path to each pair of edge cells within the group.
At the end of your turn, if the stone you placed is adjacent to one or more friendly paths, you must reduce the length of all of them, otherwise the placement is illegal.
End of the game:The player who places the last stone wins.
To balance the game, before starting, the first player places a black stone on an empty cell and the second player chooses a side. This balancing method is called the pie rule.
—description from the designer
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-24 10:02:17.721