13 Minutes: The Cuban Missile Crisis, 1962 (2017)
Temps de jeu: 13
Age min.: 10
Joueurs: 2
Editeur: Ludonova, Ultra PRO, Frosted Games, Pegasus Spiele, Matagot, Jolly Roger Games
Concepteurs: Asger Harding Granerud, Daniel Skjold Pedersen
Artistes: Jacob Walker
Mécaniques: Area Majority / Influence, Campaign / Battle Card Driven, Hand Management
Age min.: 10
Joueurs: 2
Editeur: Ludonova, Ultra PRO, Frosted Games, Pegasus Spiele, Matagot, Jolly Roger Games
Concepteurs: Asger Harding Granerud, Daniel Skjold Pedersen
Artistes: Jacob Walker
Mécaniques: Area Majority / Influence, Campaign / Battle Card Driven, Hand Management
Afficher la description Afficher les commentaires Tendance des prix
Play the Cold War in 13 minutes.
13 Minutes: The Cuban Missile Crisis is a card-driven microgame with tough decisions. Playing as either Kennedy or Khrushchev, your aim is to exit the Cuban Missile Crisis as the most powerful superpower. During the game you play only five strategy cards that you use to place Influence on battlegrounds to score majorities or manipulate battlegrounds. Each card you play turns into a new battleground, so the "world map" is ever-changing. Be careful because each decision is important and you may trigger global nuclear war!
13 Minutes, a sequel of sorts or different take on 13 Days, builds on the classic microgame genre heralded by Love Letter, but 13M uses the card-driven game mechanism to ensure that the five cards you play each game all adds up to agonizing choices!
13 Minutes: The Cuban Missile Crisis is a card-driven microgame with tough decisions. Playing as either Kennedy or Khrushchev, your aim is to exit the Cuban Missile Crisis as the most powerful superpower. During the game you play only five strategy cards that you use to place Influence on battlegrounds to score majorities or manipulate battlegrounds. Each card you play turns into a new battleground, so the "world map" is ever-changing. Be careful because each decision is important and you may trigger global nuclear war!
13 Minutes, a sequel of sorts or different take on 13 Days, builds on the classic microgame genre heralded by Love Letter, but 13M uses the card-driven game mechanism to ensure that the five cards you play each game all adds up to agonizing choices!
Nous n'avons actuellement aucune donnée de prix pour ce jeu.
Ce jeu n'est actuellement pas échangé sur la place de marché:
Ce jeu n'est actuellement pas listé sur la place de marché. Si vous voulez vendre le vôtre, veuillez l'ajouter à la place de marché.
Place de marché
Le jeu a également été publié sous ces noms:
13 Minuten: Die Kubakrise 1961 ,
13 Minutes: The Cuban Missile Crisis, 1962 ,
13 minutes: la crise des missiles de Cuba ,
13 Minutos: La crisis de los misiles en Cuba ,
13分钟:古巴导弹危机
Jeux liés
ag.gameitem.lastUpdated: 2025-04-21 16:20:20.771