Sugarworks (2025)

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ag.gameitem.AGID:
Spielzeit: 45
Mindestalter: 13
Spieleranzahl: 1 - 4
ag.gameitem.publisher: Through The Ash
Spiel-Designer: Michael Young (II), Joshua Koester
Künstler: Parker Simpson, Julie Perez, Joshua Koester
Mechaniken: Highest-Lowest Scoring, Solo / Solitaire Game, Once-Per-Game Abilities, End Game Bonuses, Dice Rolling, Market, Multi-Use Cards, Cooperative Game, Ordering, Programmed Movement, Variable Player Powers
Beschreibung
The conveyors are out of control and there is candy all over the place. Sugarworks employees rush to adjust the conveyors to coax the unruly candy into the appropriate packages. Fulfilling orders will earn points. Unfortunately, the candy lines are all mixed up and the candy is colliding and moving all over the place. How will you fill your orders?

Players are each given objectives in the form of Orders, which are worth points at the end of the game. Three conveyor lines are moving candy along them toward their destination packaging, and several candy outputs keep putting more candy onto the conveyors. As the candy collides, it will jump to different locations based on the candy involved in the collision.

The conveyors can be manipulated in an effort to properly fulfil your orders. Other players, unfortunately, are also trying to complete different orders which may not align with yours. As soon as one type of candy has been completely processed, the packages will ship, and the players will score their completed orders.

-description from publisher

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ag.gameitem.lastUpdated: 2025-04-25 02:13:01.025