Cards Against Humanity: Third Expansion (2013)

ag.gameitem.AGID:
Spielzeit: 30
Mindestalter: 17
Spieleranzahl:
4 - 30
ag.gameitem.publisher:
Cards Against Humanity LLC
Spiel-Designer:
Eli Halpern,
Eliot Weinstein,
David Pinsof,
Daniel Dranove,
David Munk,
Max Temkin,
Josh Dillon,
Ben Hantoot
Künstler:
Unbekannt
Mechaniken:
Simultaneous Action Selection,
Hand Management
Beschreibung
The third expansion to Cards Against Humanity features 100 new cards – 25 black question/statement cards and 75 white answer cards – to be used with the base game, in addition to 12 blank cards.
In this card game, players take turns being the Card Czar, which means they read a black question card or a fill-in-the-blank statement card. The other players then select a white answer card from the ten in hand that they think best or most humorously fits the question/statement. The Card Czar then shuffles the answers and chooses the one he likes best, with that answer's owner receiving the black card as his "awesome point" for winning the round.
Once a player has at least one awesome point, he can wager an awesome point when giving a white answer card in order to throw in a second answer card, theoretically giving him a better chance to be chosen. The winner of the round receives the original black card as well as any that are wagered in that round.
Play continues until a pre-determined score is reached, or until everyone is tired from laughing so hard.
The third expansion to Cards Against Humanity features 100 new cards – 25 black question/statement cards and 75 white answer cards – to be used with the base game, in addition to 12 blank cards.
In this card game, players take turns being the Card Czar, which means they read a black question card or a fill-in-the-blank statement card. The other players then select a white answer card from the ten in hand that they think best or most humorously fits the question/statement. The Card Czar then shuffles the answers and chooses the one he likes best, with that answer's owner receiving the black card as his "awesome point" for winning the round.
Once a player has at least one awesome point, he can wager an awesome point when giving a white answer card in order to throw in a second answer card, theoretically giving him a better chance to be chosen. The winner of the round receives the original black card as well as any that are wagered in that round.
Play continues until a pre-determined score is reached, or until everyone is tired from laughing so hard.
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ag.gameitem.lastUpdated: 2025-04-21 20:25:51.797