On Whimsical Waters (2022)
Speeltijd: 20
Min. Leeftijd: 8
Spelers: 2 - 4
Uitgever: Reflexshop
Ontwerpers: Győri Zoltán Gábor
Kunstenaars: Onbekend
Mechanismen: Race, Storytelling
Min. Leeftijd: 8
Spelers: 2 - 4
Uitgever: Reflexshop
Ontwerpers: Győri Zoltán Gábor
Kunstenaars: Onbekend
Mechanismen: Race, Storytelling
Beschrijving Tonen Opmerkingen Tonen Prijstrend
Zoltán Győri's new card game, Szeszélyes Vizeken ("On Whimsical Waters"), is a fast-paced bluffing card game that lasts for five rounds.
At the beginning of each round, shuffle the cards belonging to the current round thoroughly, then spread them close to each other in any arrangement face down in the center of the playing field.
During the game, players can choose between scouting (here they can bluff), sailing (here there can be failure or glory in the deck) and passing.
At the end of the round, any untaken cards are returned to the game box, and then the next deck is used in the next round. The game ends after the fifth round.
The players count the value of their glories (each is worth the number on it) and subtract the value of their failures from this (it is also true here that each card represents a failure equal to its value).
The player with the highest score wins the game. In the event of a tie, the player with fewer failures wins the game. If there is still a tie, the players share the victory.
At the beginning of each round, shuffle the cards belonging to the current round thoroughly, then spread them close to each other in any arrangement face down in the center of the playing field.
During the game, players can choose between scouting (here they can bluff), sailing (here there can be failure or glory in the deck) and passing.
At the end of the round, any untaken cards are returned to the game box, and then the next deck is used in the next round. The game ends after the fifth round.
The players count the value of their glories (each is worth the number on it) and subtract the value of their failures from this (it is also true here that each card represents a failure equal to its value).
The player with the highest score wins the game. In the event of a tie, the player with fewer failures wins the game. If there is still a tie, the players share the victory.
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On Whimsical Waters
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ag.gameitem.lastUpdated: 2025-04-30 08:03:46.905