War of the Ring: Second Edition (2011)
Tempo de Jogo: 180
Idade Mín.: 13
Jogadores: 2 - 4
Editora: Heidelberger Spieleverlag, Geekach Games, Galakta, REXhry, Devir, Red Glove, GaGa Games, Nuts! Publishing, Angry Lion Games, Ares Games, Schwerkraft-Verlag, Planplay, Sophisticated Games, Zhiyanjia
Designers: Marco Maggi, Roberto Di Meglio, Francesco Nepitello
Artistas: Fabio Maiorana, John Howe
Mecânicas: Campaign / Battle Card Driven, Dice Rolling, Action Drafting, Area Majority / Influence, Card Play Conflict Resolution, Movement Points, Events, Area Movement, Variable Set-up, Team-Based Game, Hand Management
Idade Mín.: 13
Jogadores: 2 - 4
Editora: Heidelberger Spieleverlag, Geekach Games, Galakta, REXhry, Devir, Red Glove, GaGa Games, Nuts! Publishing, Angry Lion Games, Ares Games, Schwerkraft-Verlag, Planplay, Sophisticated Games, Zhiyanjia
Designers: Marco Maggi, Roberto Di Meglio, Francesco Nepitello
Artistas: Fabio Maiorana, John Howe
Mecânicas: Campaign / Battle Card Driven, Dice Rolling, Action Drafting, Area Majority / Influence, Card Play Conflict Resolution, Movement Points, Events, Area Movement, Variable Set-up, Team-Based Game, Hand Management
Mostrar Descrição Mostrar Comentários Tendência de Preço
In War of the Ring, one player takes control of the Free Peoples (FP) while the other player controls Shadow Armies (SA). Initially, the Free People Nations are reluctant to take arms against Sauron, so they must be attacked by Sauron or persuaded by Gandalf or other Companions before they start to fight in earnest: this is represented by the Political Track which shows if a Nation is ready to fight in the War of the Ring or not.
The game can be won by a military victory if Sauron conquers a certain number of Free People cities and strongholds, or vice versa. But the true hope of the Free Peoples lies with the quest of the Ring bearer: while the armies clash across Middle-earth, the Fellowship of the Ring is trying to get secretly to Mount Doom to destroy the One Ring. Sauron is not aware of the real intention of his enemies but is looking across Middle-earth for the precious Ring, so that the Fellowship is going to face numerous dangers, represented by the rules of The Hunt for the Ring. But the Companions can spur the Free Peoples to the fight against Sauron, so the Free People player must balance the need to protect the Ring bearer from harm with an attempt to raise a proper defense against the armies of the Shadow so that they do not overrun Middle-earth before the Ringbearer completes his quest.
Each game turn revolves around the roll of Action Dice: each die corresponds to an action that a player can perform during a turn. Depending on the face rolled on each die, different actions are possible (moving armies or characters, recruiting troops, advancing a Political Track).
Action Dice can also be used to draw or play Event Cards. Event Cards are played to represent specific events from the story (or events that could possibly have happened) that cannot be portrayed through normal game-play. Each Event Card can also create an unexpected turn in the game, allowing special actions or altering the course of a battle.
The game can be won by a military victory if Sauron conquers a certain number of Free People cities and strongholds, or vice versa. But the true hope of the Free Peoples lies with the quest of the Ring bearer: while the armies clash across Middle-earth, the Fellowship of the Ring is trying to get secretly to Mount Doom to destroy the One Ring. Sauron is not aware of the real intention of his enemies but is looking across Middle-earth for the precious Ring, so that the Fellowship is going to face numerous dangers, represented by the rules of The Hunt for the Ring. But the Companions can spur the Free Peoples to the fight against Sauron, so the Free People player must balance the need to protect the Ring bearer from harm with an attempt to raise a proper defense against the armies of the Shadow so that they do not overrun Middle-earth before the Ringbearer completes his quest.
Each game turn revolves around the roll of Action Dice: each die corresponds to an action that a player can perform during a turn. Depending on the face rolled on each die, different actions are possible (moving armies or characters, recruiting troops, advancing a Political Track).
Action Dice can also be used to draw or play Event Cards. Event Cards are played to represent specific events from the story (or events that could possibly have happened) that cannot be portrayed through normal game-play. Each Event Card can also create an unexpected turn in the game, allowing special actions or altering the course of a battle.
Atualmente não temos dados de preço para este jogo.
Este jogo não está sendo negociado no mercado atualmente:
Este jogo não está listado no mercado atualmente. Se você quer vender o seu, adicione-o ao mercado.
Mercado
O jogo também foi publicado com estes nomes:
반지 전쟁 ,
วอร์ ออฟ เดอะ ริง: มหากาพย์สงครามแห่งแผ่นดินมิดเดิ้ลเอิร์ธ ,
La Guerre de l'anneau ,
Der Ringkrieg ,
Válka o prsten: Druhá edice ,
Война Кольца: Второе издание ,
Der Ringkrieg: 2. Edition ,
Війна Персня: Друге видання ,
Wojna o Pierścień: Druga Edycja ,
Guerra del Anillo: Segunda Edición ,
War of the Ring: Second Edition ,
Guerra do Anel: Segunda Edição ,
La Guerra dell'Anello: Seconda Edizione ,
魔戒聖戰
Jogos Relacionados
ag.gameitem.lastUpdated: 2025-04-29 23:50:35.784