1971 (2023)

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ag.gameitem.AGID:
Playtime: 20
Min. Age: 12
Number of Players: 2 - 6
ag.gameitem.publisher: House Fish Balloon, LLC
Designers: Blake Propach
Artists: Michael Kuroda
Mechanics: Take That, Finale Ending, Card Play Conflict Resolution, Player Elimination, Victory Points as a Resource, Memory, Force Commitment, Random Production, Prisoner's Dilemma, Turn Order: Pass Order
Beschreibung
1971 is all about decision making. And every card you draw gives you a decision. Will you allow the Hippies to build their commune? Or will you force them to work through Legislation? You could even invest their labor into your pre-built buildings!

Players take turn drawing one card, playing one card, and activating any available buildings. There are three ways to play a card - as an Action (one-time use), as a Building (permanent, destructible resource), or as Supply (face down on a building, acting defensively).

Launching missiles is a major mechanic of the game. Players must take caution though, as each launch risks activating enemy counter missile known as Response Systems. Avoid Mutually Assured Destruction at all costs!


Win using one of six unique player victory conditions
Issue 3 Civil Reforms to achieve diplomatic world peace.
Be the sole survivor of a nuclear wipeout.


—description from the publisher

Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-27 00:56:26.566