Clubhouse Baseball Card Game (1984)

ag.gameitem.AGID:
Playtime: 15
Min. Age: 8
Number of Players:
1 - 2
ag.gameitem.publisher:
Estrie Graphics, Inc.
Spiel-Designer:
Unbekannt
Künstler:
Unbekannt
Mechaniken:
Simulation
Beschreibung
Baseball Card Game "Club-House Baseball". Invented by an ardent Canadian fan and fine tuned by Ernie Harwell, Hall Of Fame announcer and the voice of WJR Detroit and the Detroit Tigers, contains every conceivable play in baseball.
Two decks 69 home team (white) and 69 visiting team (blue) plus 13 pinch hit cards (red) are the cards you need to play 9 innings of baseball in 10-15 minutes.
RULES:
Shuffle the two decks separately and place face down. Visiting Team (blue) turns over cards until there are three out. Home Team White) repeats this procedure until one inning is completed. If for instance, a "stolen base", "passed ball", etc. is turned up with no runners o base it is disregarded.
S1 and D1 cards simply advance a runner an extra base as compared to to ordinary singles and doubles.
Pinch Hit cards can be used only from the seventh inning until the end of the game. They cannot be used with bases empty. They must be re-shuffled after each use.
Pitching Change cards - Defensive team has the option of changing pitchers. If accepted, each team must re-shuffle all cards and discards in own deck.
READ EACH CARD. Every game situation is covered.
Baseball Card Game "Club-House Baseball". Invented by an ardent Canadian fan and fine tuned by Ernie Harwell, Hall Of Fame announcer and the voice of WJR Detroit and the Detroit Tigers, contains every conceivable play in baseball.
Two decks 69 home team (white) and 69 visiting team (blue) plus 13 pinch hit cards (red) are the cards you need to play 9 innings of baseball in 10-15 minutes.
RULES:
Shuffle the two decks separately and place face down. Visiting Team (blue) turns over cards until there are three out. Home Team White) repeats this procedure until one inning is completed. If for instance, a "stolen base", "passed ball", etc. is turned up with no runners o base it is disregarded.
S1 and D1 cards simply advance a runner an extra base as compared to to ordinary singles and doubles.
Pinch Hit cards can be used only from the seventh inning until the end of the game. They cannot be used with bases empty. They must be re-shuffled after each use.
Pitching Change cards - Defensive team has the option of changing pitchers. If accepted, each team must re-shuffle all cards and discards in own deck.
READ EACH CARD. Every game situation is covered.
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ag.gameitem.lastUpdated: 2025-04-23 10:05:50.503