The Great Fish Story (0)
ag.gameitem.AGID:
Playtime: 0
Min. Age: 11
Number of Players:
0
ag.gameitem.publisher:
(Looking for a publisher)
Designers:
Mike McGrath,
Matt Stollenwerk,
Polly Stansell,
Dawn Waterman
Artists:
Unknown
Mechanics:
Unknown
Beschreibung
This game would be used following instruction based on the Pacific salmons life-cycle, migratory patterns, and obstacles the salmon faces to complete its life. This subject matter would probably be taught in a Life Science class, but could also be taught in a Social Science class dealing with the Pacific Northwest and Northern California
In this game each player takes on the role of a school of Pacific salmon.
The object of the game is to get the most pairs of male and female salmon back to their spawning grounds.
Contents:
Dice--determine how many squares the player is able to move and determine random results from obstacles and fate cards,
Trivia cards--to pose questions that must be answered correctly in order to advance,
Fate cards--cards that come up randomly on the game board require something extra of the player,
Fish marker pieces--to indicate the location 0of players' locations on the game board,
School fish pieces--represent the number of fish in each player's school,
Energy point markers--keep track of how many energy points each player has,
Creels--hold each players fish,
Tackle boxes--hold each player's energy points.
This game would be used following instruction based on the Pacific salmons life-cycle, migratory patterns, and obstacles the salmon faces to complete its life. This subject matter would probably be taught in a Life Science class, but could also be taught in a Social Science class dealing with the Pacific Northwest and Northern California
In this game each player takes on the role of a school of Pacific salmon.
The object of the game is to get the most pairs of male and female salmon back to their spawning grounds.
Contents:
Dice--determine how many squares the player is able to move and determine random results from obstacles and fate cards,
Trivia cards--to pose questions that must be answered correctly in order to advance,
Fate cards--cards that come up randomly on the game board require something extra of the player,
Fish marker pieces--to indicate the location 0of players' locations on the game board,
School fish pieces--represent the number of fish in each player's school,
Energy point markers--keep track of how many energy points each player has,
Creels--hold each players fish,
Tackle boxes--hold each player's energy points.
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-27 19:04:22.483