Le Château des sortilèges (1980)
Czas gry: 0
Min. wiek: 0
Gracze: 1 - 4
Wydawca: Jeux & Stratégie
Projektanci: François Marcela-Froideval
Artyści: Nieznany
Mechaniki: Role Playing, Point to Point Movement, Dice Rolling
Min. wiek: 0
Gracze: 1 - 4
Wydawca: Jeux & Stratégie
Projektanci: François Marcela-Froideval
Artyści: Nieznany
Mechaniki: Role Playing, Point to Point Movement, Dice Rolling
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Magazine game from Jeux et Stratégie #4
A simple cooperative adventure game with a basic "Dungeon and Dragon" aim : get to the castle and pillage it without being killed by various monsters.
Sitting between a role-playing-game and a board game, this was meant as an introductory RPG which could be played with or without a dungeon master. At the start of the game, players select a character among four classes (warrior, wizard, cleric, and thief) and chose one of four weapons (dagger, sword, club, and bow).
Players make their way towards the castle either alone or as a group by moving on the game board. On this board, they step onto circle, triangle or square spaces which determine encounters through the roll of a six-sided die. No events or encounters are associated with circle spaces.
Triangle space die roll
1-4: Nothing
5: 1 Random monster
6: 2 Random monsters or 1 monster and 1 treasure
Square space die roll
1-3: Nothing
4: 1 Random monster
5: 2 of any random combination of monsters and treasures
6: 3 of any random combination of monsters and treasures
Certain treasures can only be acquired once players have made their way inside the castle.
For every monster encounter, players can either fight or flee. Both options are resolved through dice rolls.
A simple cooperative adventure game with a basic "Dungeon and Dragon" aim : get to the castle and pillage it without being killed by various monsters.
Sitting between a role-playing-game and a board game, this was meant as an introductory RPG which could be played with or without a dungeon master. At the start of the game, players select a character among four classes (warrior, wizard, cleric, and thief) and chose one of four weapons (dagger, sword, club, and bow).
Players make their way towards the castle either alone or as a group by moving on the game board. On this board, they step onto circle, triangle or square spaces which determine encounters through the roll of a six-sided die. No events or encounters are associated with circle spaces.
Triangle space die roll
1-4: Nothing
5: 1 Random monster
6: 2 Random monsters or 1 monster and 1 treasure
Square space die roll
1-3: Nothing
4: 1 Random monster
5: 2 of any random combination of monsters and treasures
6: 3 of any random combination of monsters and treasures
Certain treasures can only be acquired once players have made their way inside the castle.
For every monster encounter, players can either fight or flee. Both options are resolved through dice rolls.
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Le Château des sortilèges
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ag.gameitem.lastUpdated: 2025-04-21 09:58:32.831