Panjshir '82 (2022)
ag.gameitem.AGID:
Spielzeit: 90
Mindestalter: 15
Spieleranzahl:
1
ag.gameitem.publisher:
(Web published)
Spiel-Designer:
Edward Osborne
Künstler:
Unbekannt
Mechaniken:
Resource to Move,
Card Play Conflict Resolution,
Variable Set-up,
Scenario / Mission / Campaign Game,
Roll / Spin and Move,
Finale Ending,
Dice Rolling,
Hexagon Grid,
Solo / Solitaire Game
Beschreibung
Command bands of Mujahideen fighters in the infamous Panjshir valley during the Soviet-Afghan war. Raise your warband's fighting ability as they seek to accomplish their objectives within the valley and evade patrolling companies of USSR units.
This is not a wargame in of the traditional hex & counter style: there are limited units on the board and a wide range of dynamic encounters that will make each session unfold differently. The goal is to evoke the aesthetic and feel of the 1979-1989 conflict in Afghanistan.
An asymmetric single-player table-top wargame, two player-controlled Mujahideen bands roam a hexed valley attempting to amass the ‘Combat Power’ necessary to undertake two risky ‘Critical Strikes’ – the significant actions that presage game-ending withdrawals. Most of the time it’s in your interest to avoid the five Soviet companies that also wander the map. These formidable foes patrol randomly, but will bee-line towards player units in response to certain random encounters and battle results.
—description from the designer
Command bands of Mujahideen fighters in the infamous Panjshir valley during the Soviet-Afghan war. Raise your warband's fighting ability as they seek to accomplish their objectives within the valley and evade patrolling companies of USSR units.
This is not a wargame in of the traditional hex & counter style: there are limited units on the board and a wide range of dynamic encounters that will make each session unfold differently. The goal is to evoke the aesthetic and feel of the 1979-1989 conflict in Afghanistan.
An asymmetric single-player table-top wargame, two player-controlled Mujahideen bands roam a hexed valley attempting to amass the ‘Combat Power’ necessary to undertake two risky ‘Critical Strikes’ – the significant actions that presage game-ending withdrawals. Most of the time it’s in your interest to avoid the five Soviet companies that also wander the map. These formidable foes patrol randomly, but will bee-line towards player units in response to certain random encounters and battle results.
—description from the designer
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-27 17:25:37.746