Metaphora (2021)

ag.gameitem.AGID:
Playtime: 30
Min. Age: 8
Number of Players:
3 - 6
ag.gameitem.publisher:
Ludic (Headu)
Designers:
Dave De Vega
Artists:
Unknown
Mechanics:
Paper-and-Pencil,
Narrative Choice / Paragraph,
Action Timer,
Turn Order: Pass Order,
Storytelling
Beschreibung
This game triggers creative thinking through the production of metaphors and riddles.
Shuffle the cards and lay them face down in piles in the centre of the table. Each player takes a coloured writing card. Keep the other game materials close at hand.
The youngest player starts and is the first narrator. He/she thinks up a name (person, animal or thing) and writes it on his/her writing card without showing it: this will be the mysterious object. Then he/she draws a card from one of the piles and places it face up in the centre of the table, clearly visible to all players.
At this point the narrator has 1 minute to think up a way to describe the mysterious subject starting from the picture on the card face up on the table. As soon as he/she has thought of a sentence he/she pronounces it aloud. At this point, the narrator turns over the hourglass and all the other players must try to guess the mysterious object. Each player can say its name aloud.
When a player guesses correctly, the round ends and points are awarded. If no one guesses in time, a new round begins and the new narrator becomes the player to the right of the last one who narrator.
Here are some examples: if the mysterious object is a BOOK and the uncovered card represents a TABLE, the narrator say "it is a paper TABLE", or "it is a TABLE with a cover" and so on. If the mysterious object is a pair of TROUSERS and the uncovered card represents a LEMON, the metaphor or riddle could be: "it's a LEMON made of fabric" or "it's a LEMON that is peeled by unzipping it."
Both the player who guesses correctly and the narrator earn one point. The player who reaches 5 points first wins. Before starting the game, the players can also decide on more or fewer points in order to win. Scores are recorded and updated on the scoreboard by using the erasable marker.
—user summary
This game triggers creative thinking through the production of metaphors and riddles.
Shuffle the cards and lay them face down in piles in the centre of the table. Each player takes a coloured writing card. Keep the other game materials close at hand.
The youngest player starts and is the first narrator. He/she thinks up a name (person, animal or thing) and writes it on his/her writing card without showing it: this will be the mysterious object. Then he/she draws a card from one of the piles and places it face up in the centre of the table, clearly visible to all players.
At this point the narrator has 1 minute to think up a way to describe the mysterious subject starting from the picture on the card face up on the table. As soon as he/she has thought of a sentence he/she pronounces it aloud. At this point, the narrator turns over the hourglass and all the other players must try to guess the mysterious object. Each player can say its name aloud.
When a player guesses correctly, the round ends and points are awarded. If no one guesses in time, a new round begins and the new narrator becomes the player to the right of the last one who narrator.
Here are some examples: if the mysterious object is a BOOK and the uncovered card represents a TABLE, the narrator say "it is a paper TABLE", or "it is a TABLE with a cover" and so on. If the mysterious object is a pair of TROUSERS and the uncovered card represents a LEMON, the metaphor or riddle could be: "it's a LEMON made of fabric" or "it's a LEMON that is peeled by unzipping it."
Both the player who guesses correctly and the narrator earn one point. The player who reaches 5 points first wins. Before starting the game, the players can also decide on more or fewer points in order to win. Scores are recorded and updated on the scoreboard by using the erasable marker.
—user summary
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-27 08:37:05.022