無限合体ロボット (Mugen Gattai Robot) (2016)
ag.gameitem.AGID:
Playtime: 30
Min. Age: 7
Number of Players:
2 - 5
ag.gameitem.publisher:
Gamifi Japan
Designers:
Takahiro Hirata (平田 孝広)
Artists:
Takahiro Hirata (平田 孝広)
Mechanics:
Storytelling,
Tile Placement,
Open Drafting,
Hand Management
Beschreibung
無限合体ロボット (Mugen Gattai Robot) is a Japanese card game of combining robot parts.
In the year 204X, Japan is under threat from outside forces. The government responds by building a series of defence robots to protect the people. But Japan is too small to store the robots intact, so they must be kept in pieces and re-combined as needed.
The players work to build a robot out of a variety of components in order to meet the oncoming threat. The main robots form a series of specialities: land, space, ground, air, underwater, female, force, flame, and almighty. But in the game, these parts are inter-changeable into infinite combos. So players try to build the robot with different characteristics by combining parts from all types.
The game has 12 story cards (the players work to resolve five of the stories), and 48 robot parts. A complete robot has a head, torso, arms and legs. Players are dealt five robot cards at random and then draw and discard cards to try and get a whole robot in their hand that will resolve the story.
When everyone has a robot prepared, they are shown. the one that scores highest against the target wins the round and takes the story card. The robot parts are shuffled and redealt and the game continues. the winner is the player who gets the most story cards.
The robot deck includes a computer virus card. If theis is included in the game, it disrupts play by making random changes to a player's hand. Their neighbour discards a card at random from their hand, disrupting their plans.
The designer intended players to enjoy the experience of building robots like the anime of their childhood. The game can be played by young children by just experimenting with robot combos.
user summary
無限合体ロボット (Mugen Gattai Robot) is a Japanese card game of combining robot parts.
In the year 204X, Japan is under threat from outside forces. The government responds by building a series of defence robots to protect the people. But Japan is too small to store the robots intact, so they must be kept in pieces and re-combined as needed.
The players work to build a robot out of a variety of components in order to meet the oncoming threat. The main robots form a series of specialities: land, space, ground, air, underwater, female, force, flame, and almighty. But in the game, these parts are inter-changeable into infinite combos. So players try to build the robot with different characteristics by combining parts from all types.
The game has 12 story cards (the players work to resolve five of the stories), and 48 robot parts. A complete robot has a head, torso, arms and legs. Players are dealt five robot cards at random and then draw and discard cards to try and get a whole robot in their hand that will resolve the story.
When everyone has a robot prepared, they are shown. the one that scores highest against the target wins the round and takes the story card. The robot parts are shuffled and redealt and the game continues. the winner is the player who gets the most story cards.
The robot deck includes a computer virus card. If theis is included in the game, it disrupts play by making random changes to a player's hand. Their neighbour discards a card at random from their hand, disrupting their plans.
The designer intended players to enjoy the experience of building robots like the anime of their childhood. The game can be played by young children by just experimenting with robot combos.
user summary
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-21 00:29:00.834