Struggle of Japanese missions to Tang China (1986)
Tempo de Jogo: 30
Idade Mín.: 0
Jogadores: 2
Editora: Sho-Kikaku, Kokusai-Tsushin Co., Ltd. (国際通信社)
Designers: Yasushi Nakaguro
Artistas: Desconhecido
Mecânicas: Dice Rolling, Secret Unit Deployment, Simulation, Point to Point Movement
Idade Mín.: 0
Jogadores: 2
Editora: Sho-Kikaku, Kokusai-Tsushin Co., Ltd. (国際通信社)
Designers: Yasushi Nakaguro
Artistas: Desconhecido
Mecânicas: Dice Rolling, Secret Unit Deployment, Simulation, Point to Point Movement
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This is historical board game based on missions from Japan to China (630-894 A.D.) - see Wikipedia page.
This game was born from a joke title. So Japanese pronunciation of missions to Tang China is "Kentoshi (遣唐使)" as same as Japanese title of Avalon hill's Gladiator (剣闘士).
Incidentally, its subtitle is "Do You See Jianzhen's Tears!?"
The players either control Japan or Silla (one of the Three Kingdoms in Korea). The game actions is resolved by random chits and dice roll.
Winner is determined by Victory Points: Japan gets points if the mission returns safe, Shilla gets Points if the mission is removed along the way.
First published in Japanese Simulator Magazine renewal #3.
Republished in Wargame Japanese history #19 in September 2013.
This game was born from a joke title. So Japanese pronunciation of missions to Tang China is "Kentoshi (遣唐使)" as same as Japanese title of Avalon hill's Gladiator (剣闘士).
Incidentally, its subtitle is "Do You See Jianzhen's Tears!?"
The players either control Japan or Silla (one of the Three Kingdoms in Korea). The game actions is resolved by random chits and dice roll.
Winner is determined by Victory Points: Japan gets points if the mission returns safe, Shilla gets Points if the mission is removed along the way.
First published in Japanese Simulator Magazine renewal #3.
Republished in Wargame Japanese history #19 in September 2013.
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O jogo também foi publicado com estes nomes:
遣唐使の戦い ,
Struggle of Japanese missions to Tang China
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ag.gameitem.lastUpdated: 2025-04-26 04:01:56.933