Quartermaster (2016)
Tempo de Jogo: 90
Idade Mín.: 12
Jogadores: 2 - 6
Editora: ASYNCRON games
Designers: Ian Brody
Artistas: Desconhecido
Mecânicas: Area Majority / Influence, Campaign / Battle Card Driven
Idade Mín.: 12
Jogadores: 2 - 6
Editora: ASYNCRON games
Designers: Ian Brody
Artistas: Desconhecido
Mecânicas: Area Majority / Influence, Campaign / Battle Card Driven
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This edition contains Quartermaster General and the Quartermaster General: Air Marshal together in one box.
Quartermaster General is a fast-paced game that puts you in command of the major powers of the Second World War. In the game, supply is crucial to keep your armies and navies fighting; destroy your enemies' supply lines and their forces will surrender!
During play, you control one or more countries on either the Axis or Allied team and try to score as many victory points (VPs) for your team as you can through the use of cards or by occupying the starred supply spaces. Each major power has a unique set of cards with which to marshal its forces, which are represented by wooden army and navy pieces. After twenty rounds of play, the team with the most VPs wins.
Quartermaster General: Air Marshal adds two entirely new mechanics to Quartermaster General.
Bolster cards are played directly from your hand at a time specified on the card, adding a whole new element of surprise and challenge to the game.
Your Air Forces provide an additional dimension to battle. Air Force pieces are deployed to the board through play of a Deploy Air Force card. Once in play, Air Forces may support Army or Navy units in the same space and apply additional pressure to adjacent enemy pieces.
Quartermaster General is a fast-paced game that puts you in command of the major powers of the Second World War. In the game, supply is crucial to keep your armies and navies fighting; destroy your enemies' supply lines and their forces will surrender!
During play, you control one or more countries on either the Axis or Allied team and try to score as many victory points (VPs) for your team as you can through the use of cards or by occupying the starred supply spaces. Each major power has a unique set of cards with which to marshal its forces, which are represented by wooden army and navy pieces. After twenty rounds of play, the team with the most VPs wins.
Quartermaster General: Air Marshal adds two entirely new mechanics to Quartermaster General.
Bolster cards are played directly from your hand at a time specified on the card, adding a whole new element of surprise and challenge to the game.
Your Air Forces provide an additional dimension to battle. Air Force pieces are deployed to the board through play of a Deploy Air Force card. Once in play, Air Forces may support Army or Navy units in the same space and apply additional pressure to adjacent enemy pieces.
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Quartermaster
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ag.gameitem.lastUpdated: 2025-04-23 16:08:13.94