Mondrago (1992)

ag.gameitem.AGID:
Playtime: 10
Min. Age: 8
Number of Players:
2
ag.gameitem.publisher:
U-Boot-Verlag Berlin
Designers:
Adrian Schacker
Artists:
Adrian Schacker
Mechanics:
Pattern Recognition,
Pattern Building,
Point to Point Movement
Beschreibung
Visit Mondrago on VideoGameGeek, too. The version allows to play the game with two players sharing a mobile phone or tablet device.
Two opponents play on a board with 5 x 5 fields. Each player has 4 pawns. The pawns are aligned on the opposite borders. Both players have a pair of pawns on each side at the beginning of the game.
In alternating manner players move one of their pawns to an empty adjacent field next to it. You can move in any direction: vertically, horizontally, and diagonally, too. Jumping is not possible.
Aim is to build a perfect square with own pawns (while shouting out and announcing MONDRAGO then). These perfect squares can be aligned in parallel to the edge of the board or be diagonally aligned or be oblique aligned as well.
A quite similar game developed independently from Mondrago (1992) is Teeko (1945). It could somehow be called a predecessor maybe...
Another game that fits in that row is Artyom Tchebotaryov's Quartetto (2008). More being a successor although developed independently, too.
Game
Board Size
Pawn moves like...
Winning Condition: Pawns form a...
Mondrago
5x5
King in Chess
rotated and non rotated square (any size)
Teeko
5x5
King in Chess
straight line or non rotated square
Quartetto
8x8
Rook in Chess
rotated square larger than defined minimum size
Visit Mondrago on VideoGameGeek, too. The version allows to play the game with two players sharing a mobile phone or tablet device.
Two opponents play on a board with 5 x 5 fields. Each player has 4 pawns. The pawns are aligned on the opposite borders. Both players have a pair of pawns on each side at the beginning of the game.
In alternating manner players move one of their pawns to an empty adjacent field next to it. You can move in any direction: vertically, horizontally, and diagonally, too. Jumping is not possible.
Aim is to build a perfect square with own pawns (while shouting out and announcing MONDRAGO then). These perfect squares can be aligned in parallel to the edge of the board or be diagonally aligned or be oblique aligned as well.
A quite similar game developed independently from Mondrago (1992) is Teeko (1945). It could somehow be called a predecessor maybe...
Another game that fits in that row is Artyom Tchebotaryov's Quartetto (2008). More being a successor although developed independently, too.
Game
Board Size
Pawn moves like...
Winning Condition: Pawns form a...
Mondrago
5x5
King in Chess
rotated and non rotated square (any size)
Teeko
5x5
King in Chess
straight line or non rotated square
Quartetto
8x8
Rook in Chess
rotated square larger than defined minimum size
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-22 11:18:42.3