Oath (2021)
Temps de jeu: 150
Age min.: 10
Joueurs: 1 - 6
Editeur: CMON Global Limited, Korea Boardgames, Leder Games, Portal Games, Spielworxx, Delta Vision Publishing, MS Edizioni, Matagot, Fox in the Box, 2Tomatoes Games, CrowD Games, MeepleBR
Concepteurs: Cole Wehrle
Artistes: Kyle Ferrin
Mécaniques: Negotiation, Dice Rolling, Storytelling, Take That, Area Majority / Influence, Action Points, Area Movement, Variable Set-up, Modular Board, Scenario / Mission / Campaign Game
Age min.: 10
Joueurs: 1 - 6
Editeur: CMON Global Limited, Korea Boardgames, Leder Games, Portal Games, Spielworxx, Delta Vision Publishing, MS Edizioni, Matagot, Fox in the Box, 2Tomatoes Games, CrowD Games, MeepleBR
Concepteurs: Cole Wehrle
Artistes: Kyle Ferrin
Mécaniques: Negotiation, Dice Rolling, Storytelling, Take That, Area Majority / Influence, Action Points, Area Movement, Variable Set-up, Modular Board, Scenario / Mission / Campaign Game
Afficher la description Afficher les commentaires Tendance des prix
In Oath, one to six players guide the course of history in an ancient land. Players might take the role of agents bolstering the old order or scheme to bring the kingdom to ruin. The consequences of one game will ripple through those that follow, changing what resources and actions future players may have at their disposal and even altering the game's core victory condition.
If a player seizes control by courting anarchy and distrust, future players will have to contend with a land overrun by thieves and petty warlords. In a later game, a warlord might attempt to found a dynasty, creating a line of rulers that might last generations or be crushed by the rise of a terrible, arcane cult.
In Oath, there are no fancy production tricks, app-assisted mechanisms or production gimmicks. The game can be reset at any time and doesn't require the same play group from one game to the next. A player might use the fully-featured solo mode to play several generations during the week and then use that same copy of the game for Saturday game-night with friends. There are no scripted narratives or predetermined end points. The history embedded in each copy of Oath will grow to be as unique as the players who helped build it.
—description from the publisher
If a player seizes control by courting anarchy and distrust, future players will have to contend with a land overrun by thieves and petty warlords. In a later game, a warlord might attempt to found a dynasty, creating a line of rulers that might last generations or be crushed by the rise of a terrible, arcane cult.
In Oath, there are no fancy production tricks, app-assisted mechanisms or production gimmicks. The game can be reset at any time and doesn't require the same play group from one game to the next. A player might use the fully-featured solo mode to play several generations during the week and then use that same copy of the game for Saturday game-night with friends. There are no scripted narratives or predetermined end points. The history embedded in each copy of Oath will grow to be as unique as the players who helped build it.
—description from the publisher
Nous n'avons actuellement aucune donnée de prix pour ce jeu.
Ce jeu n'est actuellement pas échangé sur la place de marché:
Ce jeu n'est actuellement pas listé sur la place de marché. Si vous voulez vendre le vôtre, veuillez l'ajouter à la place de marché.
Place de marché
Le jeu a également été publié sous ces noms:
Oath Reich & Exil: Die Chroniken ,
Oath: Crônicas de Império e Exílio ,
맹세: 제국과 추방자의 연대기 ,
Обет. Хроники завоеваний и изгнаний ,
Oath ,
Oath: Kroniky říše a vyhnanství ,
Oath: A birodalom és a száműzetés krónikái ,
流离圣誓:帝国与流放者的编年史 ,
Oath: Chronicles of Empire & Exile ,
Oath: Cronache di Esuli e Sovrani ,
Oath: Crónicas del Imperio y el Exilio ,
Oath: Kroniki Władzy i Banicji
Jeux liés
ag.gameitem.lastUpdated: 2025-04-28 23:20:09.693