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Kampfpanzer: Armored Combat, 1937-40 (1973)
Playtime: 120
Min. Age: 12
Players: 2
Publisher: SPI (Simulations Publications, Inc.)
Designers: Jim Dunnigan
Artists: Manfred F. Milkuhn, Redmond A. Simonsen
Mechanics: Programmed Movement, Simultaneous Action Selection, Movement Points, Zone of Control, Events, Action Queue, Dice Rolling, Grid Movement, Scenario / Mission / Campaign Game, Hexagon Grid, Paper-and-Pencil, Simulation
Min. Age: 12
Players: 2
Publisher: SPI (Simulations Publications, Inc.)
Designers: Jim Dunnigan
Artists: Manfred F. Milkuhn, Redmond A. Simonsen
Mechanics: Programmed Movement, Simultaneous Action Selection, Movement Points, Zone of Control, Events, Action Queue, Dice Rolling, Grid Movement, Scenario / Mission / Campaign Game, Hexagon Grid, Paper-and-Pencil, Simulation
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Strategy & Tactics magazine #41.
"[A] tactical level simulation of armored warfare as it was in the period 1937-1940. Conflicts represented took place in the Spanish Civil War, the Battle of Khalkhin-Gol, the Russo-Finish War, and the early stages of World War II. Armies represented include the British, French, German, Czech, Finnish, Russian, Japanese, Polish, Spanish Republican and Spanish Nationalist. A great variety of armored fighting vehicles are involved in a wide range of situations along with infantry and artillery units. A panic rule simulates the varying levels of training, discipline and determination of the forces represented."
Units represent platoon sized units. One turn is 3 minutes and 40 seconds. Each hex is 100 meters across. Used SPI's first simultaneous movement plotting system, SiMov.
"[A] tactical level simulation of armored warfare as it was in the period 1937-1940. Conflicts represented took place in the Spanish Civil War, the Battle of Khalkhin-Gol, the Russo-Finish War, and the early stages of World War II. Armies represented include the British, French, German, Czech, Finnish, Russian, Japanese, Polish, Spanish Republican and Spanish Nationalist. A great variety of armored fighting vehicles are involved in a wide range of situations along with infantry and artillery units. A panic rule simulates the varying levels of training, discipline and determination of the forces represented."
Units represent platoon sized units. One turn is 3 minutes and 40 seconds. Each hex is 100 meters across. Used SPI's first simultaneous movement plotting system, SiMov.
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The game was also published under these names:
Kampfpanzer: Armored Combat, 1937-40 ,
Kampfpanzer: Mechanized Warfare – Experiment and Experience, 1935-40
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ag.gameitem.lastUpdated: 2025-04-24 03:04:53.362