Teufelsrad (1938)

ag.gameitem.AGID:
Spielzeit: 0
Mindestalter: 0
Spieleranzahl:
2 - 4
ag.gameitem.publisher:
Otto Maier Verlag,
Verlag Volk und Bild
Spiel-Designer:
(Uncredited)
Künstler:
Unbekannt
Mechaniken:
Unbekannt
Beschreibung
From the promotional packaging inside of Zitadelle, viewable in Image 138790.
An interesting and varied board game. Like in the game Halma, players must get their pieces into an opposite field. However, the way to get there is over a turntable that one is allowed to turn one quarter, so long as there is another piece in the goal. That is how the fortune of the party will most change.
Game rules:
This game can be played with up to 4 players.
Each player gets 10 meeples, of which 6 are
to be moved into the opposite destination spaces
of the same color.
The starting player is determined by chance.
The meeples can jump over other meeples of the same
or any other color to get to the destination
spaces (jumping is done like in the Halma game).
Every time a player gets one of his meeples on a
destination space, the turntable gets turned a quarter
turn to the right.
This provides for variety in the gameplay, because
every turn changes the position of the meeples
for every player.
The winner is the player, who is the first to get 6
meeples on the destination spaces.
The 4 remaining meeples are without importance for the
outcome of the game.
Note: This game is played without a die.
From the promotional packaging inside of Zitadelle, viewable in Image 138790.
An interesting and varied board game. Like in the game Halma, players must get their pieces into an opposite field. However, the way to get there is over a turntable that one is allowed to turn one quarter, so long as there is another piece in the goal. That is how the fortune of the party will most change.
Game rules:
This game can be played with up to 4 players.
Each player gets 10 meeples, of which 6 are
to be moved into the opposite destination spaces
of the same color.
The starting player is determined by chance.
The meeples can jump over other meeples of the same
or any other color to get to the destination
spaces (jumping is done like in the Halma game).
Every time a player gets one of his meeples on a
destination space, the turntable gets turned a quarter
turn to the right.
This provides for variety in the gameplay, because
every turn changes the position of the meeples
for every player.
The winner is the player, who is the first to get 6
meeples on the destination spaces.
The 4 remaining meeples are without importance for the
outcome of the game.
Note: This game is played without a die.
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-23 02:35:08.157