Seven Years War: Wargames Rules (2017)
Temps de jeu: 0
Age min.: 12
Joueurs: 2
Editeur: (Web published)
Concepteurs: Richard Bradley
Artistes: Inconnu
Mécaniques: Dice Rolling, Simulation, Measurement Movement
Age min.: 12
Joueurs: 2
Editeur: (Web published)
Concepteurs: Richard Bradley
Artistes: Inconnu
Mécaniques: Dice Rolling, Simulation, Measurement Movement
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These Seven Years War: Wargames rules were spawned from a free online set which had itself been based on DBM (Wargames Research Group rules).
They had lots of modifications since, and work with battalions of 16 figures and Regiments of horse of 9-15.
Designed for 15mm.
Sequence of play:
Each game turn consists of 2 alternating phases, the attacking player being the first phasing player, the defender is the second phasing player in a turn.
Command changes (Phasing player).
Movement (Phasing player), testing to Charge.
Shooting (Phasing player)
Shooting (Non-Phasing player)
Charge moves (Phasing player)
Close combat (Both players)
They had lots of modifications since, and work with battalions of 16 figures and Regiments of horse of 9-15.
Designed for 15mm.
Sequence of play:
Each game turn consists of 2 alternating phases, the attacking player being the first phasing player, the defender is the second phasing player in a turn.
Command changes (Phasing player).
Movement (Phasing player), testing to Charge.
Shooting (Phasing player)
Shooting (Non-Phasing player)
Charge moves (Phasing player)
Close combat (Both players)
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Seven Years War: Wargames Rules
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ag.gameitem.lastUpdated: 2025-04-21 01:49:23.478