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Something Different (2013)
Temps de jeu: 45
Age min.: 13
Joueurs: 3 - 6
Editeur: Float a Goat Games
Concepteurs: Inconnu
Artistes: Inconnu
Mécaniques: Inconnu
Age min.: 13
Joueurs: 3 - 6
Editeur: Float a Goat Games
Concepteurs: Inconnu
Artistes: Inconnu
Mécaniques: Inconnu
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Something Different is a card game that started out with a simple idea: A game in which the rules change as you play. What it evolved into is a fantastic party game in which players get to know each other and engage in hilarious challenges.
The game consists of a deck of 100 cards. Each player starts with a hand of seven cards and is attempting to empty his hand to win. Next to the main deck, three cards are turned face up, each with a different rule. Each turn you play a card on one of these piles from your hand, changing the current rules in play. If you break a rule at any time, you draw a card. Sounds simple enough, but it gets better. The basic rules tell you which color cards you can play or what suit they need to be, but other cards may restrict what you can do physically, such as making you keep one hand on the table or making you talk like a pirate.
The other notable mechanism in the game includes personal trivia, duels, and mini events called "switch-a-roos". When trivia rules are in play, you get to test another player's knowledge of you. If they answer a question wrong, they draw a card — but at least they learned something about you! Duels are just as they sound — thumb wars, staring contests and more — but while you duel someone, play continues. The winner of a duel brags, the loser draws more cards. Switch-a-roos change the playing field, causing people to swap hands, trade seats, or reverse the order of play.
The game consists of a deck of 100 cards. Each player starts with a hand of seven cards and is attempting to empty his hand to win. Next to the main deck, three cards are turned face up, each with a different rule. Each turn you play a card on one of these piles from your hand, changing the current rules in play. If you break a rule at any time, you draw a card. Sounds simple enough, but it gets better. The basic rules tell you which color cards you can play or what suit they need to be, but other cards may restrict what you can do physically, such as making you keep one hand on the table or making you talk like a pirate.
The other notable mechanism in the game includes personal trivia, duels, and mini events called "switch-a-roos". When trivia rules are in play, you get to test another player's knowledge of you. If they answer a question wrong, they draw a card — but at least they learned something about you! Duels are just as they sound — thumb wars, staring contests and more — but while you duel someone, play continues. The winner of a duel brags, the loser draws more cards. Switch-a-roos change the playing field, causing people to swap hands, trade seats, or reverse the order of play.
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Something Different
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ag.gameitem.lastUpdated: 2025-04-24 15:51:21.0