Three Ages of Rome (2022)
Tiempo de Juego: 180
Edad Mínima: 0
Jugadores: 2
Editor: Helion and Company
Diseñadores: Philip Garton
Artistas: Desconocido
Mecánicas: Simulation, Dice Rolling, Measurement Movement
Edad Mínima: 0
Jugadores: 2
Editor: Helion and Company
Diseñadores: Philip Garton
Artistas: Desconocido
Mecánicas: Simulation, Dice Rolling, Measurement Movement
Mostrar Descripción Mostrar Comentarios Tendencia de Precios
For seven centuries, the history of Rome was central to the history of Europe. This story of expansion and decline is the inspiration for these wargames' rules.
Designed for ease of play, Three Ages of Rome offers a player experience based on the commander’s problems. The rules are designed to create a feel for the uncertainty of ancient battles. Most games should take 2-3 hours to play. No rebasing required, can be played with all current basing styles and conventions.
Keeping your men going, even when things don't seem too good, is critical for success. Units are likely to become progressively disabled and cohesion begins to suffer. If commanders don’t take care to maintain cohesion, then they could be heading for disaster!
The six historical battle scenarios span the Three Ages and provide different challenges. They offer players an insight into the nature of command in ancient warfare. The Terrain Generator and Scenario Generator allow the players to develop their own games. For competitive games, a system of points gives players all the information needed to exactly balance their forces.
In battle nothing is certain but generals that practice their skills are more likely to be victorious.
—description from the publisher
Designed for ease of play, Three Ages of Rome offers a player experience based on the commander’s problems. The rules are designed to create a feel for the uncertainty of ancient battles. Most games should take 2-3 hours to play. No rebasing required, can be played with all current basing styles and conventions.
Keeping your men going, even when things don't seem too good, is critical for success. Units are likely to become progressively disabled and cohesion begins to suffer. If commanders don’t take care to maintain cohesion, then they could be heading for disaster!
The six historical battle scenarios span the Three Ages and provide different challenges. They offer players an insight into the nature of command in ancient warfare. The Terrain Generator and Scenario Generator allow the players to develop their own games. For competitive games, a system of points gives players all the information needed to exactly balance their forces.
In battle nothing is certain but generals that practice their skills are more likely to be victorious.
—description from the publisher
Actualmente no tenemos datos de precios para este juego.
Este juego actualmente no se comercia en el mercado:
Este juego actualmente no está listado en el mercado. Si quieres vender el tuyo, por favor añádelo al mercado.
Mercado
El juego también se publicó con estos nombres:
Three Ages of Rome
Juegos Relacionados
ag.gameitem.lastUpdated: 2025-04-21 04:06:52.526