Lucky Dice (2014)

ag.gameitem.AGID:
Playtime: 10
Min. Age: 8
Number of Players:
2 - 99
ag.gameitem.publisher:
Gamesapiens
Designers:
Unknown
Artists:
Unknown
Mechanics:
Push Your Luck,
Dice Rolling
Beschreibung
Ready to push your luck? Then reach for the Lucky Dice and try your chances. The game lasts five rounds with each player taking a turn in each round.
To start a turn, a player grabs and rolls two or three dice from the bag. From that point on, the player has a choice of stopping and scoring points, or drawing and rolling three more dice. If a player ever has three of the same number or color showing, that player's turn ends and she scores nothing — unless she also has a die face that shows "Free (number)" or "Free (color)", in which case that number or color can't bust her for the turn. If a player has used all 18 dice in the bag, she must stop.
To determine a score for the round, first remove all of the "Free ____" dice, then sum the digits on the dice that remain. If, however, you've rolled one or both of the lucky dice in the bag, your score might be boosted (or halved). A "1:5" on a lucky die, for example, means that 1s give you five points instead of one. A "1/2" means that your sum is halved, but if you roll both "1/2" symbols, then your score is doubled instead.
The player with the highest score after five rounds wins!
Ready to push your luck? Then reach for the Lucky Dice and try your chances. The game lasts five rounds with each player taking a turn in each round.
To start a turn, a player grabs and rolls two or three dice from the bag. From that point on, the player has a choice of stopping and scoring points, or drawing and rolling three more dice. If a player ever has three of the same number or color showing, that player's turn ends and she scores nothing — unless she also has a die face that shows "Free (number)" or "Free (color)", in which case that number or color can't bust her for the turn. If a player has used all 18 dice in the bag, she must stop.
To determine a score for the round, first remove all of the "Free ____" dice, then sum the digits on the dice that remain. If, however, you've rolled one or both of the lucky dice in the bag, your score might be boosted (or halved). A "1:5" on a lucky die, for example, means that 1s give you five points instead of one. A "1/2" means that your sum is halved, but if you roll both "1/2" symbols, then your score is doubled instead.
The player with the highest score after five rounds wins!
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-28 17:27:45.417