T.E.G. Cartas (2012)
Temps de jeu: 30
Age min.: 10
Joueurs: 2 - 4
Editeur: Yetem S.A.
Concepteurs: Guillermo Santos
Artistes: María M. Aramburu
Mécaniques: Set Collection, Hand Management, Negotiation, Area Majority / Influence, Action / Event, Area-Impulse, Area Movement, Player Elimination
Age min.: 10
Joueurs: 2 - 4
Editeur: Yetem S.A.
Concepteurs: Guillermo Santos
Artistes: María M. Aramburu
Mécaniques: Set Collection, Hand Management, Negotiation, Area Majority / Influence, Action / Event, Area-Impulse, Area Movement, Player Elimination
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With the same mechanic as traditional Risk a new challenge in playing cards to conquer the planet
If you already know traditional Risk, you'll enjoy this thrilling adventure between 40 countries. The First player that achieves their secret goal or common goal will emerge victorious!
In this game you shuffle all the country card and give it evenly to all the players. Then give a secrect objetive, wich consist in having determined countries.
You must attack other players countries to conquer them and try to complete your objetive before other do!
also, if in your turn at least you conquer 1 country you can draw a special card wich can help you to get close to the objetive or complicate your rival's objetives
The great element of chance in T.E.G.. They're now replaced with dice cards, which each have 3 numbers in decreasing order. They're evidently an important part of the game: of the 137 cards, 56 are dice cards.
The combat between two players happens comparing two dice cards that players select from their hands. The one being attacked can even choose to grab the first dice card from a deck facing down, to leave the result completely to chance. The concept, again, is the same as the original: chance, with a certain degree of player control.
If you already know traditional Risk, you'll enjoy this thrilling adventure between 40 countries. The First player that achieves their secret goal or common goal will emerge victorious!
In this game you shuffle all the country card and give it evenly to all the players. Then give a secrect objetive, wich consist in having determined countries.
You must attack other players countries to conquer them and try to complete your objetive before other do!
also, if in your turn at least you conquer 1 country you can draw a special card wich can help you to get close to the objetive or complicate your rival's objetives
The great element of chance in T.E.G.. They're now replaced with dice cards, which each have 3 numbers in decreasing order. They're evidently an important part of the game: of the 137 cards, 56 are dice cards.
The combat between two players happens comparing two dice cards that players select from their hands. The one being attacked can even choose to grab the first dice card from a deck facing down, to leave the result completely to chance. The concept, again, is the same as the original: chance, with a certain degree of player control.
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T.E.G. Cartas
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ag.gameitem.lastUpdated: 2025-04-20 23:47:27.157