Time Wars: Strike Team Second Edition (2013)

ag.gameitem.AGID:
Playtime: 360
Min. Age: 12
Number of Players:
2 - 10
ag.gameitem.publisher:
Time Wars
Designers:
Bijhan Agha
Artists:
Unknown
Mechanics:
Storytelling,
Paper-and-Pencil,
Role Playing,
Simulation,
Variable Player Powers,
Dice Rolling,
Cooperative Game,
Turn Order: Time Track,
Area Movement,
Area Majority / Influence,
Acting,
Action Points
Beschreibung
The original game of superpowered time traveling vampire hunters.
In the revised Second Edition rules you will find an improved Skill Point Distribution System, new Powers including the new category of Emergent Powers, over 200 new possible animal hybrids, improved Power rules, an overhauled combat system, and improved language, among many other things!
Players form Strike Teams of unique Time Corps Agents while the Game Master sends them on brief missions into the past with explicit goals which change from adventure to adventure. Characters have Stats, which represent their physical body, and Skills, which represent their learned behaviors. As the Game Master plays out the Timeline of the adventure, the players must creatively apply their powers, try to avoid using the dice to check against their Stats, and increase their Skills, as they navigate the past and meet the goals set for them by Time Corps Supreme Command. But the window into the past is quickly closing - if you don't accomplish your mission in time, you never will!
This game is available for FREE DOWNLOAD as a PDF off of the Time Wars Universe website.
The original game of superpowered time traveling vampire hunters.
In the revised Second Edition rules you will find an improved Skill Point Distribution System, new Powers including the new category of Emergent Powers, over 200 new possible animal hybrids, improved Power rules, an overhauled combat system, and improved language, among many other things!
Players form Strike Teams of unique Time Corps Agents while the Game Master sends them on brief missions into the past with explicit goals which change from adventure to adventure. Characters have Stats, which represent their physical body, and Skills, which represent their learned behaviors. As the Game Master plays out the Timeline of the adventure, the players must creatively apply their powers, try to avoid using the dice to check against their Stats, and increase their Skills, as they navigate the past and meet the goals set for them by Time Corps Supreme Command. But the window into the past is quickly closing - if you don't accomplish your mission in time, you never will!
This game is available for FREE DOWNLOAD as a PDF off of the Time Wars Universe website.
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ag.gameitem.lastUpdated: 2025-04-26 06:54:24.964