Dice Monsters Missing Mythics (2022)
Speeltijd: 40
Min. Leeftijd: 8
Spelers: 3 - 6
Uitgever: (Self-Published)
Ontwerpers: Matthew Westlake
Kunstenaars: Onbekend
Mechanismen: Dice Rolling, Race
Min. Leeftijd: 8
Spelers: 3 - 6
Uitgever: (Self-Published)
Ontwerpers: Matthew Westlake
Kunstenaars: Onbekend
Mechanismen: Dice Rolling, Race
Beschrijving Tonen Opmerkingen Tonen Prijstrend
Collect dice, capture monsters, and sabotage your friends in a race to capture a Mythic Monster!
Long ago, Mythic Monsters roamed the land, bringing awe and wonder to anyone lucky enough to catch a glimpse of them. Last Thursday they all went missing.
Dice Monsters is a fast, light strategy game for 3 to 6 players that takes just a few minutes to learn, and 30-40 minutes to play.
With fast setup, simultaneous actions, and no end of game score-tallying, games move quickly.
Each round, every player will pick a monster to try to capture, or choose to place a wager, risking dice for juicy payoffs. Choose and use your monsters wisely, each monster comes with a special ability that could improve future rolls, provide bigger dice bonuses with greater risk, steal dice from other players, or even sabotage their dice rolls.
Upgrade your dice to tilt the odds in your favor. Finding the right combination of monsters and dice upgrades is key to being the first player to capture their own Mythic Monster.
Options: players consistently have a variety of meaningful and interesting decisions to make
Action: fast setup, simultaneous player actions, and no player elimination minimize time spent waiting
Crescendo finish: games finish with a roar and a laugh, not with an accounting exercise
Focused interaction: meaningful player interaction without information overload
—description from designer
Long ago, Mythic Monsters roamed the land, bringing awe and wonder to anyone lucky enough to catch a glimpse of them. Last Thursday they all went missing.
Dice Monsters is a fast, light strategy game for 3 to 6 players that takes just a few minutes to learn, and 30-40 minutes to play.
With fast setup, simultaneous actions, and no end of game score-tallying, games move quickly.
Each round, every player will pick a monster to try to capture, or choose to place a wager, risking dice for juicy payoffs. Choose and use your monsters wisely, each monster comes with a special ability that could improve future rolls, provide bigger dice bonuses with greater risk, steal dice from other players, or even sabotage their dice rolls.
Upgrade your dice to tilt the odds in your favor. Finding the right combination of monsters and dice upgrades is key to being the first player to capture their own Mythic Monster.
Options: players consistently have a variety of meaningful and interesting decisions to make
Action: fast setup, simultaneous player actions, and no player elimination minimize time spent waiting
Crescendo finish: games finish with a roar and a laugh, not with an accounting exercise
Focused interaction: meaningful player interaction without information overload
—description from designer
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Dice Monsters Missing Mythics
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ag.gameitem.lastUpdated: 2025-04-20 22:09:37.569