Fire in the Lake (2014)

ag.gameitem.AGID:
Spielzeit: 180
Mindestalter: 0
Spieleranzahl:
1 - 4
ag.gameitem.publisher:
GMT Games
Spiel-Designer:
Volko Ruhnke,
Mark Herman
Künstler:
Chechu Nieto,
Rodger B. MacGowan,
Mark Simonitch
Mechaniken:
Variable Phase Order,
Simulation,
Dice Rolling,
Variable Player Powers,
Solo / Solitaire Game,
Area Majority / Influence
Beschreibung
Volume IV in the Series: COIN (GMT) dives headlong into the momentous and complex battle for South Vietnam. A unique multi-faction treatment of the Vietnam War, Fire in the Lake will take players on US heliborne sweeps of the jungle and Communist infiltration of the South, and into inter-allied conferences, Saigon politics, interdiction of the Ho Chi Minh Trail, air defense of Northern infrastructure, graduated escalation, and media war.
Fire in the Lake features the same card-assisted counterinsurgency game system as GMT's Andean Abyss, Cuba Libre, and A Distant Plain, with twists that take the Series to another level, including:
Pivotal events that trump initiative (Tet Offensive, Vietnamization, Easter Offensive, and Linebacker II)
Inter-coup campaign effects that vary by RVN leader
Counterinsurgent guerrillas (US-led Irregulars and ARVN Rangers)
Insurgent troops (NVA) for direct force-on-force engagements
Tunneled VC and NVA bases
Trail construction and degradation
A larger-than-ever event deck for even greater play variety
Short and medium-length scenarios with either random or period-event options
-- description from publisher
Volume IV in the Series: COIN (GMT) dives headlong into the momentous and complex battle for South Vietnam. A unique multi-faction treatment of the Vietnam War, Fire in the Lake will take players on US heliborne sweeps of the jungle and Communist infiltration of the South, and into inter-allied conferences, Saigon politics, interdiction of the Ho Chi Minh Trail, air defense of Northern infrastructure, graduated escalation, and media war.
Fire in the Lake features the same card-assisted counterinsurgency game system as GMT's Andean Abyss, Cuba Libre, and A Distant Plain, with twists that take the Series to another level, including:
Pivotal events that trump initiative (Tet Offensive, Vietnamization, Easter Offensive, and Linebacker II)
Inter-coup campaign effects that vary by RVN leader
Counterinsurgent guerrillas (US-led Irregulars and ARVN Rangers)
Insurgent troops (NVA) for direct force-on-force engagements
Tunneled VC and NVA bases
Trail construction and degradation
A larger-than-ever event deck for even greater play variety
Short and medium-length scenarios with either random or period-event options
-- description from publisher
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-21 20:44:34.249