Gimel (1980)

ag.gameitem.AGID:
Playtime: 30
Min. Age: 10
Number of Players:
2
ag.gameitem.publisher:
Hexagames (I),
Bütehorn Spiele (Buchholz Verlag)
Designers:
Manuel A. Widmaier
Artists:
Unknown
Mechanics:
Unknown
Beschreibung
Each player has 24 pieces; 8 horus (large cylinders, worth 6 points), 8 bastets (large triangles, worth 3 points) and 8 scarabs (small round buttons, worth 1 point).
The game starts on an empty 8x18 board and a player can either place a new piece on an empty space of the board or move an existing one on the board - depending on it's movement restrictions.
Winner is the player with the most captures, that is not the number of captures, but the total value of the captured pieces.
Each player has 24 pieces; 8 horus (large cylinders, worth 6 points), 8 bastets (large triangles, worth 3 points) and 8 scarabs (small round buttons, worth 1 point).
The game starts on an empty 8x18 board and a player can either place a new piece on an empty space of the board or move an existing one on the board - depending on it's movement restrictions.
Winner is the player with the most captures, that is not the number of captures, but the total value of the captured pieces.
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-26 00:12:22.534