A Call to Arms Star Fleet: Book Two (2019)
Temps de jeu: 60
Age min.: 12
Joueurs: 2 - 6
Editeur: Amarillo Design Bureau, Inc.
Concepteurs: Steve Cole, Tony L. Thomas
Artistes: Inconnu
Mécaniques: Dice Rolling
Age min.: 12
Joueurs: 2 - 6
Editeur: Amarillo Design Bureau, Inc.
Concepteurs: Steve Cole, Tony L. Thomas
Artistes: Inconnu
Mécaniques: Dice Rolling
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A Call to Arms: Star Fleet, Book 2 is the first expansion for the joint venture using Mongoose Publishing’s “A Call to Arms” miniatures system and ADB’s “Star Fleet Universe”.
Set in Amarillo Design Bureau’s Star Fleet Universe, A Call to Arms Star Fleet allows you to command not just a single starship, but an entire squadron of starships. The General War is raging across the Alpha Octant and empire after empire after empire is getting drawn into the conflict. The United Federation of Planets, the Klingon Empire, the Romulan Star Empire, the Gorn Confederacy, the Kzinti Hegemony have been battling it out for supremacy. Now the Thoian Holdfast, the Seltorian Tribunal, and even the Orion Pirates have joined the fray.
From small skirmishes to massive fleet engagements, A Call to Arms Star Fleet puts you in the Captain’s chair for these exciting battles.
ACTASF Book Two includes:
• Full fleet lists for the Tholian Holdfast, the Seltorian Tribunal, and the Pirates of Orion.
• Additional units for the Federation, Klingon, Romulan, Gorn, and Kzinti fleets.
• Battleships, Scouts, and Commando Ships for all fleet lists.
• New rules for Tholian Webs, Seltorian weapons, boarding parties combat, capturing ships, and advanced rules for scouts including electronic warfare.
• A new terrain hazard – The WYN Radiation Zone
• Over 150 detailed ship rosters
• Twenty new scenarios, including 4 versus monsters (The Planet Killer, the Juggernaut, the Morey Eel, and the Sun Snake)
Please note that you must have Book 1.2 to play this game. Book 2 is an expansion.
—description from the publisher
Set in Amarillo Design Bureau’s Star Fleet Universe, A Call to Arms Star Fleet allows you to command not just a single starship, but an entire squadron of starships. The General War is raging across the Alpha Octant and empire after empire after empire is getting drawn into the conflict. The United Federation of Planets, the Klingon Empire, the Romulan Star Empire, the Gorn Confederacy, the Kzinti Hegemony have been battling it out for supremacy. Now the Thoian Holdfast, the Seltorian Tribunal, and even the Orion Pirates have joined the fray.
From small skirmishes to massive fleet engagements, A Call to Arms Star Fleet puts you in the Captain’s chair for these exciting battles.
ACTASF Book Two includes:
• Full fleet lists for the Tholian Holdfast, the Seltorian Tribunal, and the Pirates of Orion.
• Additional units for the Federation, Klingon, Romulan, Gorn, and Kzinti fleets.
• Battleships, Scouts, and Commando Ships for all fleet lists.
• New rules for Tholian Webs, Seltorian weapons, boarding parties combat, capturing ships, and advanced rules for scouts including electronic warfare.
• A new terrain hazard – The WYN Radiation Zone
• Over 150 detailed ship rosters
• Twenty new scenarios, including 4 versus monsters (The Planet Killer, the Juggernaut, the Morey Eel, and the Sun Snake)
Please note that you must have Book 1.2 to play this game. Book 2 is an expansion.
—description from the publisher
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A Call to Arms Star Fleet: Book Two
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ag.gameitem.lastUpdated: 2025-04-22 01:52:06.391