A Bridge Too Far: Operation Market Garden (2010)
Temps de jeu: 90
Age min.: 12
Joueurs: 2 - 5
Editeur: Battlefront Miniatures Ltd
Concepteurs: Ken Camel, Phil Yates, Mike Haught
Artistes: Vincent Wai
Mécaniques: Simulation, Area Movement, Area-Impulse, Dice Rolling
Age min.: 12
Joueurs: 2 - 5
Editeur: Battlefront Miniatures Ltd
Concepteurs: Ken Camel, Phil Yates, Mike Haught
Artistes: Vincent Wai
Mécaniques: Simulation, Area Movement, Area-Impulse, Dice Rolling
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Operation Market Garden Strategic Wargame
A strategic level wargame that pits up to five players in recreating the airborne assaults, attacks, and counterattacks that were Operation Market Garden.
The game allows for two campaign scenarios where you can either play a historical variant with historical deployment and reinforcements, or a free-flowing version that allows players to choose deployments suited to their own Battle Plan. The game plays out over five rounds in which the Allies player objective is to take the bridge at Arnhem and the Germans must disrupt Montgomery's plan to end the war by Christmas. Each round will see a number of battles fought using division level forces represented by plastic figures. Combat is resolved by dice using area terrain modifiers and unit capabilities.
This is a stand-alone game that does not require any further additions to what is included. As a Flames of War "Firestorm" product, there is an option to play out each battle using FoW minis, however, this is not necessary to play or enjoy this board game.
Components:
- Color rule book
- 3 multi-part gameboards (22"x48" total)
- 46 plastic miniatures (18 German/28 Allies)
- 7 dice (6 six-sided and 1 special)
- 6 Battle Arrows
- 1 Counter Sheet
-
A strategic level wargame that pits up to five players in recreating the airborne assaults, attacks, and counterattacks that were Operation Market Garden.
The game allows for two campaign scenarios where you can either play a historical variant with historical deployment and reinforcements, or a free-flowing version that allows players to choose deployments suited to their own Battle Plan. The game plays out over five rounds in which the Allies player objective is to take the bridge at Arnhem and the Germans must disrupt Montgomery's plan to end the war by Christmas. Each round will see a number of battles fought using division level forces represented by plastic figures. Combat is resolved by dice using area terrain modifiers and unit capabilities.
This is a stand-alone game that does not require any further additions to what is included. As a Flames of War "Firestorm" product, there is an option to play out each battle using FoW minis, however, this is not necessary to play or enjoy this board game.
Components:
- Color rule book
- 3 multi-part gameboards (22"x48" total)
- 46 plastic miniatures (18 German/28 Allies)
- 7 dice (6 six-sided and 1 special)
- 6 Battle Arrows
- 1 Counter Sheet
-
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A Bridge Too Far: Operation Market Garden
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ag.gameitem.lastUpdated: 2025-04-22 09:14:06.952