Ligny 1815: Last Eagles (2017)

ag.gameitem.AGID:
Spielzeit: 600
Mindestalter: 14
Spieleranzahl:
1 - 4
ag.gameitem.publisher:
Banana Games,
Hexasim
Spiel-Designer:
Walter Vejdovsky
Künstler:
Christophe Gentil-Perret,
Sébastien Brunel,
Rick Barber
Mechaniken:
Zone of Control,
Line of Sight,
Grid Movement,
Movement Points,
Events,
Simulation,
Dice Rolling,
Hexagon Grid,
Scenario / Mission / Campaign Game
Beschreibung
Ligny 1815: Last Eagles is the third title of the Eagles of France series after Fallen Eagles (Waterloo) and Rising Eagles (Austerlitz).(to be released Q4 2017)
At Ligny, Blucher accepted battle with Napoleon assuming that Wellington would not be too far. The French nearly achieved a decisive victory which could have changed completely the dynamic of the Belgium campaign.
This game will link up with a coming release Quatre-Bras 1815 to provide an ultimate experience at this scale of the 16th of June 1815 battles that could have decided the campaign before Waterloo.
Historical battle and smaller scenarios will be available with the same set of rules. But this games adds variable reinforcements rules as a variant. Both sides will be unsure about what they could get. Using the fog of war rules, players will be as close as possible to the real life situation. No more helicopter view and automatic historical insight.
—description from the publisher
Ligny 1815: Last Eagles is the third title of the Eagles of France series after Fallen Eagles (Waterloo) and Rising Eagles (Austerlitz).(to be released Q4 2017)
At Ligny, Blucher accepted battle with Napoleon assuming that Wellington would not be too far. The French nearly achieved a decisive victory which could have changed completely the dynamic of the Belgium campaign.
This game will link up with a coming release Quatre-Bras 1815 to provide an ultimate experience at this scale of the 16th of June 1815 battles that could have decided the campaign before Waterloo.
Historical battle and smaller scenarios will be available with the same set of rules. But this games adds variable reinforcements rules as a variant. Both sides will be unsure about what they could get. Using the fog of war rules, players will be as close as possible to the real life situation. No more helicopter view and automatic historical insight.
—description from the publisher
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-21 12:04:59.409