Anima Tactics: Sophia Ilmora
boardgameexpansion
- Players:
- 2
- Time:
- 60 min
- Min. Age:
- 12
Class: The Runomancer
rpgitem
How Game Are You? Couples Intimacy Edition
boardgame
The board game 'How Game Are You? Couples Intimacy Edition' fosters emotional and physical intimacy between couples in a fun way. Through various card categories like questions, touch, and dilemmas, it encourages deep conversations. Couples progress through increasing difficulty levels to win. Psychologically reviewed, the game lasts 30 to 60 minutes and offers high replay value thanks to unique answers and engaging challenges.
- Players:
- 2–4
- Time:
- 30–60 min
- Min. Age:
- 18
The Majority: Complete Edition
boardgame
- Players:
- 2–4
- Time:
- 45 min
- Min. Age:
- 13
Claudia's Taphouse
rpgitem
Hindsight, Part 2: Past Mistakes
rpgitem
Almanach der Zauberkunst
rpgitem
EONS #19 - Revenants: Death or Vengeance
rpgissue
In the Beginning... (2005)
rpgitem
Der Unersättliche
rpgitem
Transformers Trading Card Game: War for Cybertron – Siege II
boardgameexpansion
- Players:
- 2
- Time:
- –
- Min. Age:
- 8
Zotty: ABC Bingo
boardgame
- Players:
- 2–5
- Time:
- –
- Min. Age:
- 5
Grandmama's New Testament Questions & Answers
boardgame
- Players:
- 1–6
- Time:
- 20 min
- Min. Age:
- 0
There's Only One Winner!
boardgame
- Players:
- 2
- Time:
- –
- Min. Age:
- 0
1992
boardgame
- Players:
- 2–6
- Time:
- 60 min
- Min. Age:
- 12
Metric Golf
boardgame
Metric Golf is an educational and entertaining dice-and-move game that combines simple golf fundamentals with metric system applications. It features realistic course hazards and supports basic mathematical skills for various ages.
- Players:
- 1–4
- Time:
- –
- Min. Age:
- 10
Rush of Ikorr
boardgame
- Players:
- 2–6
- Time:
- 40–90 min
- Min. Age:
- 14
The Terrible Castle of Baron Castaign
rpgitem
Lynx
boardgame
- Players:
- 2–5
- Time:
- 45–60 min
- Min. Age:
- 14
Tea House Caper (Pathfinder)
rpgitem
Variant (Volume 1, Issue 2 - Jun 1982)
rpgissue
(ohne Namen)
Game
Singapore
boardgame
In the board game 'Singapore', players are rich merchants developing a small outpost into a metropolis. Each round, they acquire land, erect buildings, and use workers to take actions and trade resources. Players must balance legitimate business with risky black market activities and opium trade to maximize profits without getting caught by the police. The player with the most victory points at the end wins the game.
- Players:
- 3–4
- Time:
- 90 min
- Min. Age:
- 12
Patton's Lorraine Campaign
boardgame
- Players:
- 1–2
- Time:
- 180 min
- Min. Age:
- 10