Rush for Glory (1989)
Temps de jeu: 120
Age min.: 12
Joueurs: 2
Editeur: 3W (World Wide Wargames)
Concepteurs: Raymond Speer
Artistes: Larry Hoffman, David Fuller (I)
Mécaniques: Area Movement
Age min.: 12
Joueurs: 2
Editeur: 3W (World Wide Wargames)
Concepteurs: Raymond Speer
Artistes: Larry Hoffman, David Fuller (I)
Mécaniques: Area Movement
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Strategic Game of the Mexican War (1846-47).
This game was included in Strategy & Tactics magazine #127.
The game is for two players and simulates the war between the United States and Mexico that erupted in April, 1846. Although the dispute was originally about a strip of territory between the Nueces and Rio Grande Rivers, the consequence of the war stripped Mexico of what is now much of the American southwest, including California.
The map consists of a number of important locations, each named for a city, and contains significant terrain features and numerical values for replenishment and morale. Units gain friction points as they move and represent a variety of factors: terrain, sickness, sagging morale, and lesser factors. Unit types are Infantry, Heavy and Field Artillery, Cavalry, Leaders, and Supply, with the combat units rated regular, seasoned, or conscript. A roster sheet allows for easy organization of friction point tallies, and the CRT is based on combat class. Some interesting rules involve a Mexican Invasion of the U.S., the Neutral Strip, the Polk Indecision Table, and the Veracruz Invasion.
17" x 22" mapsheet, 100 counters, 10 pages of rules and charts
This game was included in Strategy & Tactics magazine #127.
The game is for two players and simulates the war between the United States and Mexico that erupted in April, 1846. Although the dispute was originally about a strip of territory between the Nueces and Rio Grande Rivers, the consequence of the war stripped Mexico of what is now much of the American southwest, including California.
The map consists of a number of important locations, each named for a city, and contains significant terrain features and numerical values for replenishment and morale. Units gain friction points as they move and represent a variety of factors: terrain, sickness, sagging morale, and lesser factors. Unit types are Infantry, Heavy and Field Artillery, Cavalry, Leaders, and Supply, with the combat units rated regular, seasoned, or conscript. A roster sheet allows for easy organization of friction point tallies, and the CRT is based on combat class. Some interesting rules involve a Mexican Invasion of the U.S., the Neutral Strip, the Polk Indecision Table, and the Veracruz Invasion.
17" x 22" mapsheet, 100 counters, 10 pages of rules and charts
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Rush for Glory
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ag.gameitem.lastUpdated: 2025-07-04 04:03:53.717