Classic BattleTech: Mercenaries Supplemental II (2005)
Czas gry: 120
Min. wiek: 14
Gracze: 2 - 6
Wydawca: Fanpro
Projektanci: Paul Sjardijn, Andreas Zuber, Herbert A. Beas II, Peter Smith, Randall N. Bills, David L. McCulloch, Ken Horner, Nick Marsala, Camille Klein, Kevin Killiany
Artyści: Ray Arrastia, Michelle Duval, Des Hanley, Chris Lewis, Randall N. Bills, Ron Smith, David M. Stansel-Garner, Bradley McDevitt, Michaela Eaves
Mechaniki: Dice Rolling, Role Playing, Variable Player Powers, Hexagon Grid
Min. wiek: 14
Gracze: 2 - 6
Wydawca: Fanpro
Projektanci: Paul Sjardijn, Andreas Zuber, Herbert A. Beas II, Peter Smith, Randall N. Bills, David L. McCulloch, Ken Horner, Nick Marsala, Camille Klein, Kevin Killiany
Artyści: Ray Arrastia, Michelle Duval, Des Hanley, Chris Lewis, Randall N. Bills, Ron Smith, David M. Stansel-Garner, Bradley McDevitt, Michaela Eaves
Mechaniki: Dice Rolling, Role Playing, Variable Player Powers, Hexagon Grid
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Pirate or Merc?
Kell Hounds. Northwind Highlanders. Blue Star Irregulars. Literally a thousand and one mercenary units populate the Inner Sphere, yet these are the house hold names that captivate common man. But for every top, there is a bottom. Gray's Ghosts. Kraken Unleashed. Vinson's Vigilantes. Some call them 'pirates,' others 'down-on-their-luck,' and others 'salvation' when the job's small enough and the pay's just right. But for these hard-boiled warriors, life isn't cheap. Life hardly exists at all!
A companion volume to Classic BattleTech Field Manual Mercenaries, Revised and Mercenaries Supplemental, Mercenaries Supplemental II delves into the dregs of the mercenary world, allowing players to use these unique mercenaries in their Classic BattleTech campaigns. Additional rules for mercenary creation include non-BattleMech Unit Tech Levels, special renegade and freelancer mercenary paths, as well as rules for playing mercenaries in different BattleTech eras, from the Star League, to the Succession Wars, to the present.
Kell Hounds. Northwind Highlanders. Blue Star Irregulars. Literally a thousand and one mercenary units populate the Inner Sphere, yet these are the house hold names that captivate common man. But for every top, there is a bottom. Gray's Ghosts. Kraken Unleashed. Vinson's Vigilantes. Some call them 'pirates,' others 'down-on-their-luck,' and others 'salvation' when the job's small enough and the pay's just right. But for these hard-boiled warriors, life isn't cheap. Life hardly exists at all!
A companion volume to Classic BattleTech Field Manual Mercenaries, Revised and Mercenaries Supplemental, Mercenaries Supplemental II delves into the dregs of the mercenary world, allowing players to use these unique mercenaries in their Classic BattleTech campaigns. Additional rules for mercenary creation include non-BattleMech Unit Tech Levels, special renegade and freelancer mercenary paths, as well as rules for playing mercenaries in different BattleTech eras, from the Star League, to the Succession Wars, to the present.
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Classic BattleTech: Mercenaries Supplemental II
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