Sid Meier's Civilization: The Board Game – Wisdom and Warfare (2013)
Spielzeit: 180
Min. Alter: 14
Spieler: 2 - 4
Verlag: Giochi Uniti, Galakta, Hobby World, Hobby Japan, Edge Entertainment, Heidelberger Spieleverlag, Fantasy Flight Games
Designer: Michael Hurley, Kevin Wilson, Lukas Litzsinger
Künstler: Henning Ludvigsen
Mechaniken: Hand Management, Grid Movement, Modular Board, Simultaneous Action Selection, Variable Player Powers, Trading, Rock-Paper-Scissors
Min. Alter: 14
Spieler: 2 - 4
Verlag: Giochi Uniti, Galakta, Hobby World, Hobby Japan, Edge Entertainment, Heidelberger Spieleverlag, Fantasy Flight Games
Designer: Michael Hurley, Kevin Wilson, Lukas Litzsinger
Künstler: Henning Ludvigsen
Mechaniken: Hand Management, Grid Movement, Modular Board, Simultaneous Action Selection, Variable Player Powers, Trading, Rock-Paper-Scissors
Beschreibung anzeigen Kommentare anzeigen Preisentwicklung
In Sid Meier's Civilization: The Board Game - Wisdom and Warfare, six new civilizations join in the battle for supremacy: Aztecs, English, French, Japanese, Mongols, and Zulu – each with its own special powers. Along with the new civilizations comes new technologies, relics, wonders, and culture cards.
An alternative set of combat cards in which each unit now has separate Strength and Health values is provided for more tactical battles. With these new cards, a battle's winner is determined by comparing the total health minus the wounds of each side, plus any combat bonuses. Even if you can't completely kill a unit, damaging it will still have an effect on future turns.
Wisdom and Warfare also provides the rules for a new city action, "Starting a Building Program", which is a power-up for when that city produces something. This expansion also includes Social Policies that civilizations can adopt, such as "Rationalism" and "Organized Religion", and these policies offer options and provide bonuses for long-term planning.
An alternative set of combat cards in which each unit now has separate Strength and Health values is provided for more tactical battles. With these new cards, a battle's winner is determined by comparing the total health minus the wounds of each side, plus any combat bonuses. Even if you can't completely kill a unit, damaging it will still have an effect on future turns.
Wisdom and Warfare also provides the rules for a new city action, "Starting a Building Program", which is a power-up for when that city produces something. This expansion also includes Social Policies that civilizations can adopt, such as "Rationalism" and "Organized Religion", and these policies offer options and provide bonuses for long-term planning.
Wir haben derzeit keine Preisdaten für dieses Spiel.
Dieses Spiel wird derzeit nicht auf dem Marktplatz gehandelt:
Dieses Spiel ist derzeit nicht auf dem Marktplatz gelistet. Wenn Du Deines verkaufen möchten, füge es bitte dem Marktplatz hinzu.
Marktplatz
Das Spiel wurde auch unter folgenden Namen veröffentlicht:
Sid Meier's Civilization: The Board Game – Wisdom and Warfare ,
シドマイヤーズ シヴィライゼーション:叡智と闘争 ,
Sid Meier's Civilization: Guerra & Pace ,
Sid Meier's Civilization: el Juego de Tablero – Sabiduría y guerra ,
Sid Meier's Civilization: Le Jeu de Plateau – Sagesse et Stratégie ,
Sid Meier's Civilization: Wiedza i Wojna ,
Цивилизация Сида Мейера: Мудрость и война ,
Sid Meier's Civilization: Das Brettspiel – Weisheit und Kriegskunst
Ähnliche Spiele
ag.gameitem.lastUpdated: 2025-06-18 06:50:06.695