Loot and Scoot (2010)
Tempo di Gioco: 45
Età Min.: 10
Giocatori: 2 - 4
Editore: Victory Point Games
Designer: Chris Taylor (I)
Artisti: Tim Allen, Chris Taylor (I), Scott Everts
Meccaniche: Dice Rolling, Push Your Luck, Action Points
Età Min.: 10
Giocatori: 2 - 4
Editore: Victory Point Games
Designer: Chris Taylor (I)
Artisti: Tim Allen, Chris Taylor (I), Scott Everts
Meccaniche: Dice Rolling, Push Your Luck, Action Points
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He Who Dies with the Most Loot
Probably Ran into the Dragon
Dungeons are for looting. Every good adventurer knows that. Unfortunately, there are those pesky monsters to take care of before the real work can begin – counting all the loot.
Loot and Scoot is a fast-playing game of dungeons, dragons and running faster than the hirelings when the going gets too tough. Two to four players construct dungeons, recruit adventuring groups, and loot the most treasure before the Dungeon Boss is found... and killed.
Money is earned by looting dungeon rooms. Those valuable coins are then used to buy more retainers, upgrade your training facilities, recruit more adventurers (from four different classes), and train Squires into Knights (or Level 1 Priests into Level 2 Bishops, you get the idea). In the end, the player who successfully looted the most difficult dungeon rooms is the winner and gets to gloat over their friends back at the Inn.
Game Data:
Complexity: 2.5 on a 9 scale
Solitaire Suitability: 4 on a 9 scale
Scale: Individual heroes vs. individual or groups of monsters
Game Components:
• One illustrated, color 2-page Rules sheet
• 80 color, die-cut 5/8" square playing pieces
• 56 color, die-cut 5/8" round game makers
• 4 Dungeon player mats
Probably Ran into the Dragon
Dungeons are for looting. Every good adventurer knows that. Unfortunately, there are those pesky monsters to take care of before the real work can begin – counting all the loot.
Loot and Scoot is a fast-playing game of dungeons, dragons and running faster than the hirelings when the going gets too tough. Two to four players construct dungeons, recruit adventuring groups, and loot the most treasure before the Dungeon Boss is found... and killed.
Money is earned by looting dungeon rooms. Those valuable coins are then used to buy more retainers, upgrade your training facilities, recruit more adventurers (from four different classes), and train Squires into Knights (or Level 1 Priests into Level 2 Bishops, you get the idea). In the end, the player who successfully looted the most difficult dungeon rooms is the winner and gets to gloat over their friends back at the Inn.
Game Data:
Complexity: 2.5 on a 9 scale
Solitaire Suitability: 4 on a 9 scale
Scale: Individual heroes vs. individual or groups of monsters
Game Components:
• One illustrated, color 2-page Rules sheet
• 80 color, die-cut 5/8" square playing pieces
• 56 color, die-cut 5/8" round game makers
• 4 Dungeon player mats
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Loot and Scoot
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ag.gameitem.lastUpdated: 2025-06-12 11:13:48.679