Spicy Dice (2018)
Temps de jeu: 30
Age min.: 8
Joueurs: 1 - 4
Editeur: AMIGO, Enginuity, 999 Games, Gigamic
Concepteurs: Andy Daniel
Artistes: Barbara Spelger
Mécaniques: Push Your Luck, Dice Rolling
Age min.: 8
Joueurs: 1 - 4
Editeur: AMIGO, Enginuity, 999 Games, Gigamic
Concepteurs: Andy Daniel
Artistes: Barbara Spelger
Mécaniques: Push Your Luck, Dice Rolling
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In Chili Dice, you can roll the dice as many times as you want on a turn to try to maximize your score — but you have only thirty dice rolls at most over the entire game, so take care when pressing your luck!
Chili Dice includes a set of six six-sided dice, with one face on each die having red pips instead of white, with a red 1 on one die, a red 2 on another, and so on. On a turn, you roll all the dice, set aside whichever dice you wish, and rotate any red die face to the side that you wish (or leave them as is). You can re-roll the remaining dice and repeat the process, marking down each roll on the score sheet. When you stop, you score the dice in one of ten fields on the score sheet, with you scoring for the numbers 1-6 (with the red die doubling your score, if present); a straight; red dice; sets; and whatever you happen to have sitting in front of you.
If you fill all ten fields before maxing out your rolls, you receive 5 points for each unused roll. Whoever scores the most points wins!
Chili Dice includes a set of six six-sided dice, with one face on each die having red pips instead of white, with a red 1 on one die, a red 2 on another, and so on. On a turn, you roll all the dice, set aside whichever dice you wish, and rotate any red die face to the side that you wish (or leave them as is). You can re-roll the remaining dice and repeat the process, marking down each roll on the score sheet. When you stop, you score the dice in one of ten fields on the score sheet, with you scoring for the numbers 1-6 (with the red die doubling your score, if present); a straight; red dice; sets; and whatever you happen to have sitting in front of you.
If you fill all ten fields before maxing out your rolls, you receive 5 points for each unused roll. Whoever scores the most points wins!
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