Boundaries Baseball (2008)
Tiempo de Juego: 25
Edad Mínima: 6
Jugadores: 2 - 6
Editor: Franklin Learning Systems
Diseñadores: Tonia Caselman, PhD
Artistas: (Uncredited)
Mecánicas: Roll / Spin and Move
Edad Mínima: 6
Jugadores: 2 - 6
Editor: Franklin Learning Systems
Diseñadores: Tonia Caselman, PhD
Artistas: (Uncredited)
Mecánicas: Roll / Spin and Move
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Boundaries Baseball helps children understand and respect boundaries. Boundaries are essential for positive relationships with peers and adults; children who act out are often asking for the security of clear boundaries and the skills needed to respect them.
Boundaries Baseball utilizes a baseball diamond format as a visual reminder for not going out of bounds. As part of the action of the play, students will also have opportunities to toss a “ball” so that it stays within the boundaries of a “strike zone.”
Game cards teach four kinds of boundaries:
(1) Saying and accepting “No,”.
(2) Managing strong emotions (called feelings in the game).
(3) Respecting personal space and property.
(4) Relationship/communication limits.
Players use a special spinner to see what happens for each pitch. For example, they could get a strike, a ball, a single, or a pop fly out. Players move their pawns, counterclockwise around the diamond. Their pawns are baseball players (see photo). The players then advance according to the instructions on the spinner and pick and answer cards that match the color of the space landed on. For example, a strike results in going back one space, a ball advances the player three spaces, and a single brings the player to the next base. The four decks of cards correspond to the four categories of boundaries mentioned above. When players reach home plate, they add one to their score on the scoreboard.
Boundaries Baseball utilizes a baseball diamond format as a visual reminder for not going out of bounds. As part of the action of the play, students will also have opportunities to toss a “ball” so that it stays within the boundaries of a “strike zone.”
Game cards teach four kinds of boundaries:
(1) Saying and accepting “No,”.
(2) Managing strong emotions (called feelings in the game).
(3) Respecting personal space and property.
(4) Relationship/communication limits.
Players use a special spinner to see what happens for each pitch. For example, they could get a strike, a ball, a single, or a pop fly out. Players move their pawns, counterclockwise around the diamond. Their pawns are baseball players (see photo). The players then advance according to the instructions on the spinner and pick and answer cards that match the color of the space landed on. For example, a strike results in going back one space, a ball advances the player three spaces, and a single brings the player to the next base. The four decks of cards correspond to the four categories of boundaries mentioned above. When players reach home plate, they add one to their score on the scoreboard.
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ag.gameitem.lastUpdated: 2025-06-07 13:42:40.685