Agropolis: Harvest (2024)
Speeltijd: 8
Min. Leeftijd: 15
Spelers: 1 - 4
Uitgever: Button Shy
Ontwerpers: Nick S. Smith
Kunstenaars: Danny Devine, Filip Popovic
Mechanismen: Onbekend
Min. Leeftijd: 15
Spelers: 1 - 4
Uitgever: Button Shy
Ontwerpers: Nick S. Smith
Kunstenaars: Danny Devine, Filip Popovic
Mechanismen: Onbekend
Beschrijving Tonen Opmerkingen Tonen Prijstrend
There’s always more work to be done on the farm. As your farm grows, make sure the most important projects are getting done.
Agropolis: Harvest is a 6-card expansion that introduces a variety of seasonal projects to manage. Follow each project’s specific placement rules to meet their conditions and gain the benefit of their featured blocks. Place them all successfully while still achieving your other goals to win!
Shuffle the 6 new projects and deal 3, 4, or 5 (based on your chosen difficulty) to fulfill. Each project card features 2 traditional blocks as well as a panel that indicates their placement criteria. Once per turn, a project can be placed according to standard placement rules and following any listed restrictions. The panel must remain visible throughout play and cannot be covered, though otherwise their blocks function as normal. These projects do not change scoring, but all starting projects must be placed by the end of the game to avoid a loss.
Agropolis: Harvest is a 6-card expansion that introduces a variety of seasonal projects to manage. Follow each project’s specific placement rules to meet their conditions and gain the benefit of their featured blocks. Place them all successfully while still achieving your other goals to win!
Shuffle the 6 new projects and deal 3, 4, or 5 (based on your chosen difficulty) to fulfill. Each project card features 2 traditional blocks as well as a panel that indicates their placement criteria. Once per turn, a project can be placed according to standard placement rules and following any listed restrictions. The panel must remain visible throughout play and cannot be covered, though otherwise their blocks function as normal. These projects do not change scoring, but all starting projects must be placed by the end of the game to avoid a loss.
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ag.gameitem.lastUpdated: 2025-06-07 08:47:00.012