Combopolis (2021)
Tempo di Gioco: 15
Età Min.: 8
Giocatori: 1 - 4
Editore: Salt & Pepper Games, Button Shy
Designer: Steven Aramini, Jason Tagmire, Danny Devine
Artisti: Danny Devine
Meccaniche: Cooperative Game, Tile Placement, Layering
Età Min.: 8
Giocatori: 1 - 4
Editore: Salt & Pepper Games, Button Shy
Designer: Steven Aramini, Jason Tagmire, Danny Devine
Artisti: Danny Devine
Meccaniche: Cooperative Game, Tile Placement, Layering
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With your team's careful guidance, the city and the countryside are expanding and converging. With everything growing at a breakneck pace, you are now tasked with managing the entire region!
A 6-card combo pack that allows you to combine Sprawlopolis and Agropolis.
Unlike the original rules for both standalone games, this variant eliminates the use of card-passing. Rather, players shuffle each game deck individually, flipping a single card from each to reveal 2 scoring conditions. Then, a 3rd card is drawn at random from the 6-card combo pack to reveal the 3rd and final scoring condition. A separate card from this pack is used as the starting tile, displaying 2 "blocks" from those terrains included in each game respectively.
On a player's turn, they draw 1 card from each game deck and must choose 1 to play and 1 to discard. In this way, both game decks with run out at the same rate. End game occurs after the last 2 cards are drawn and played/discarded.
Players score for the largest 2 block groups from each game, lose points for individual roads, and score/lose points according to the 3 scoring condition cards.
—description from the publisher
A 6-card combo pack that allows you to combine Sprawlopolis and Agropolis.
Unlike the original rules for both standalone games, this variant eliminates the use of card-passing. Rather, players shuffle each game deck individually, flipping a single card from each to reveal 2 scoring conditions. Then, a 3rd card is drawn at random from the 6-card combo pack to reveal the 3rd and final scoring condition. A separate card from this pack is used as the starting tile, displaying 2 "blocks" from those terrains included in each game respectively.
On a player's turn, they draw 1 card from each game deck and must choose 1 to play and 1 to discard. In this way, both game decks with run out at the same rate. End game occurs after the last 2 cards are drawn and played/discarded.
Players score for the largest 2 block groups from each game, lose points for individual roads, and score/lose points according to the 3 scoring condition cards.
—description from the publisher
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ag.gameitem.lastUpdated: 2025-06-01 10:37:36.452