Magical Athlete (2003)

Immagine Gioco 419cd83f9724e664019727984e930693_thb.jpg 🔎
Tempo di Gioco: 90
Età Min.: 10
Giocatori: 4 - 5
Editore: Grimpeur, CMYK, Z-Man Games
Designer: Takashi Ishida
Artisti: Umino Senri, Angela Kirkwood, Mila Aizawa
Meccaniche: Roll / Spin and Move, Open Drafting, Variable Player Powers, Race

A Japanese racing and sports competition game using athletes with special powers. The game is consistent with other games in the Grimpeur series in that it comes in a colorful small box and has modest components.


Game Summary
Players all start with seed money, used to draft a team of racers. The racers come out in random order, and each have a unique power (mostly modifying movement rules, sometimes giving extra pre- or post- race abilities). The draft is as follows: shift any unbought racers down one step on the board (decreasing prices as they shift), then add a new card to the display. If all spaces full, must buy one. After players have their racers (a few will remain out of game), there will be 4 or 5 races. For each race, players secretly simultaneously choose a racer. Then, in turn order, simply roll d6 and move your racer. Of course, special powers modify movement throughout the race.

The first 2 finishers score VP (more VP in later races); most VP after all races wins!



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ag.gameitem.lastUpdated: 2025-06-07 01:50:47.318