O.P. Variable (2024)
Playtime: 90
Min. Age: 13
Players: 3 - 6
Publisher: DreamScape Games
Designers: DeShon Thomas
Kunstenaars: Onbekend
Mechanismen: Hand Management, Variable Player Powers, Deck, Bag, and Pool Building, Auction: Turn Order Until Pass, Take That
Min. Age: 13
Players: 3 - 6
Publisher: DreamScape Games
Designers: DeShon Thomas
Kunstenaars: Onbekend
Mechanismen: Hand Management, Variable Player Powers, Deck, Bag, and Pool Building, Auction: Turn Order Until Pass, Take That
Beschrijving Tonen Opmerkingen Tonen Prijstrend
In the dangerous world of Mortterra, a world abandoned and cursed by gods, only the most powerful beings can survive. Harness your Champion's unique abilities to challenge others in disputes over the powerful resources found in this deadly world. Gain mythical assets and claim victory by proving you hold the greatest power in the realm!
O.P. Variable is a 3-6 player auction deck-building game, where players use their unique champion decks to gain power and sabotage each other. Acquire cards with various abilities to expand your options. The player with the most victory points at the end of the game wins.
Players take turns in Disputes playing cards to gain POW, to WOUND and a number of other effects in a bid to have the most power. The player with the most power at the end of each Dispute gets first choice of valuable Spell, Artifacts, Monsters and other cards to add to their arsenal. Spent cards aren't regained for awhile, so be careful not to run out of cards too quickly or you won't be able to hold your own in Disputes.
—description from the designer
O.P. Variable is a 3-6 player auction deck-building game, where players use their unique champion decks to gain power and sabotage each other. Acquire cards with various abilities to expand your options. The player with the most victory points at the end of the game wins.
Players take turns in Disputes playing cards to gain POW, to WOUND and a number of other effects in a bid to have the most power. The player with the most power at the end of each Dispute gets first choice of valuable Spell, Artifacts, Monsters and other cards to add to their arsenal. Spent cards aren't regained for awhile, so be careful not to run out of cards too quickly or you won't be able to hold your own in Disputes.
—description from the designer
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ag.gameitem.lastUpdated: 2025-06-03 09:32:23.465